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Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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On 7/22/2021 at 7:50 PM, wolfy62 said:

Can you post another picture with Tommy's cat from 1982 in the 2021 photo?

Tommy's cat used up all of it's nine lives a loooooong time ago.

 

tom-and-jerry-nine-lives-cat.gif.605a904affe83e855984aeb62c92d34d.gif

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We recently learned that they have parts to make thousands of Amicos, rather than tens of thousands.  And with that low volume, they talked about manufacturing in North America.  That would give them another month or so to make changes to the built-in software, and still make their October release.

Edited by mr_me
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48 minutes ago, mr_me said:

We recently learned that they have parts to make thousands of Amicos, rather than tens of thousands.  And with that low volume, they talked about manufacturing in North America.  That would give them another month or so to make changes to the built-in software, and still make their October release.

Be nice to get the 2600 Founders Editions out. They have those patches with the 2021 date in them.
 

Well, I saw one patch 🤣 

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4 minutes ago, MarioMan88 said:

Be nice to get the 2600 Founders Editions out. They have those patches with the 2021 date in them.
 

Well, I saw one patch 🤣 

I think they need to get those founder editions out. Then I feel like sometime next year the rest of the orders. If lucky Christmas this year. 

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1 minute ago, ashtonm said:

I think they need to get those founder editions out. Then I feel like sometime next year the rest of the orders. If lucky Christmas this year. 

I’d take that, be nice Christmas gift for my brother.

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Hi Folks,

I guess there was a little bit of confusion with showing the Cornhole controls yesterday that I wanted to help to clear up.

 

Cornhole has been feature complete for about 8 months now.  We have been in the bug testing and tweaking phase for awhile. 

The game controlled fine with our mobile app, but not as good as we would have wanted with the Amico controller (the most important thing!). 

We were also finding it difficult to pinpoint accuracy with the bags (on both the mobile controller and the Amico controller).  The game was playing a little to clinical as opposed to FUN.

So about 2 months ago we decided to create the prototype throwing tool demo that we featured in the video yesterday.

This is an internal "programmer art" tool which allowed us to try out a bunch of different ways to help pinpoint locations, come up with some new (and FUN) elements for play, etc.

We did not scratch the entire game and start over.  The game is being developed in Germany.  But because our internal design, programming and art team are so involved with every product, creating an internal tool like that for us is a great way of figuring out exactly what we want and then just simply sharing the new code with the developer.  Saves a LOT of going back and forth.  

So Cornhole is still going to be a pack-in game and is still almost finished.

Just wanted to clear up any confusion the video yesterday may have caused.

 

Thanks!

 

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28 minutes ago, Crusader71 said:

Hey Tommy, do you know this song?  Hear the refrain!


I still like @DJC's much better!   :)

 

 

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4 hours ago, mr_me said:

We recently learned that they have parts to make thousands of Amicos, rather than tens of thousands.  And with that low volume, they talked about manufacturing in North America.  That would give them another month or so to make changes to the built-in software, and still make their October release.


Just to be 100% clear.... we don't have the parts we need in our possession, but we could get access to some at an extremely high price point.

 

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3 hours ago, Tommy Tallarico said:

Hi Folks,

I guess there was a little bit of confusion with showing the Cornhole controls yesterday that I wanted to help to clear up.

 

Cornhole has been feature complete for about 8 months now.  We have been in the bug testing and tweaking phase for awhile. 

The game controlled fine with our mobile app, but not as good as we would have wanted with the Amico controller (the most important thing!). 

We were also finding it difficult to pinpoint accuracy with the bags (on both the mobile controller and the Amico controller).  The game was playing a little to clinical as opposed to FUN.

So about 2 months ago we decided to create the prototype throwing tool demo that we featured in the video yesterday.

This is an internal "programmer art" tool which allowed us to try out a bunch of different ways to help pinpoint locations, come up with some new (and FUN) elements for play, etc.

We did not scratch the entire game and start over.  The game is being developed in Germany.  But because our internal design, programming and art team are so involved with every product, creating an internal tool like that for us is a great way of figuring out exactly what we want and then just simply sharing the new code with the developer.  Saves a LOT of going back and forth.  

So Cornhole is still going to be a pack-in game and is still almost finished.

Just wanted to clear up any confusion the video yesterday may have caused.

 

Thanks!

 

Will you have to set angles on screen, then make throw motion with controller in the finished product (like in the lunch video)? What exactly will you control with motion in the new throwing mechanics?

 

Thanks.

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19 hours ago, Tommy Tallarico said:

The Intellivision family having fun during lunch today.

Meet some of the folks on the team and see Evel Knievel in 4 player versus mode with motion controls and some behind the scenes footage of how we're tackling some new motion control designs and improvements to Cornhole.

 

 

Nooooooooooooooooooooooooooooooo!  With the caveat that I might not quite understand what's going on- this wasn't what I expected Cornhole to play like.  I was picturing a Wii Tennis or Wii Bowling or Let's Catch scenario, where motion has quite a lot to do with it.  Where the whole thing could be done with motion controls.  It looks like this uses Motion as a substitute for a button press.  The initial version seemed much closer to a "Wii style" then this.  Can you explain what problems were being addressed with this change?  Can you show what this would actually play like "in game"?  Is there an option for a pure motion controlled style?  My daughter would love to play cornhole, but wouldn't be at all interested in adjusting angles and landing zones.

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1 hour ago, Stoke said:

Will you have to set angles on screen, then make throw motion with controller in the finished product (like in the lunch video)? What exactly will you control with motion in the new throwing mechanics?

 

Thanks.

I think it will only be to determine the strength of the throw!

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1 hour ago, jerseystyle said:

Nooooooooooooooooooooooooooooooo!  With the caveat that I might not quite understand what's going on- this wasn't what I expected Cornhole to play like.  I was picturing a Wii Tennis or Wii Bowling or Let's Catch scenario, where motion has quite a lot to do with it.  Where the whole thing could be done with motion controls.  It looks like this uses Motion as a substitute for a button press.  The initial version seemed much closer to a "Wii style" then this.  Can you explain what problems were being addressed with this change?  Can you show what this would actually play like "in game"?  Is there an option for a pure motion controlled style?  My daughter would love to play cornhole, but wouldn't be at all interested in adjusting angles and landing zones.

I understand ! That was also my first reaction.

Maybe it was too hard for some people to get the bag near the hole !?

I will keep my final judgment when I will know more !
 

Edited by LePionnier
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1 hour ago, LePionnier said:

I think it will only be to determine the strength of the throw!

That would be wack.

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I like the idea of being able to control your toss a bit in Cornhole, especially if it helps make the game more fun. Even Wii bowling had a way for you to "tweak" your swing before you throw, but you could still just swing the remote without any precision work and get a strike. To me, Cornhole shouldn't be much different. Just my two cents tho.

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1 hour ago, Pac in Blac said:

I like the idea of being able to control your toss a bit in Cornhole, especially if it helps make the game more fun. Even Wii bowling had a way for you to "tweak" your swing before you throw, but you could still just swing the remote without any precision work and get a strike. To me, Cornhole shouldn't be much different. Just my two cents tho.

It depends on the game, of course, Tennis and Sword fighting take a lot more training and skill than beginner bowling or cornhole. It's hard to say what hidden player-friendly restriction are built into some of the more realistic motion games. As one programming exec once said, you can either teach someone to sword-fight or you can let them enjoy playing it. However, I think there should be a mode with as few motion control restriction or presets as possible and other for those who just want wrist flicks or button pushes. 

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9 hours ago, LePionnier said:

I think it will only be to determine the strength of the throw!

Doesn't sound very fun. I hope they do not replace the throw with the push of a button (the longer it is pressed -> the stronger the throw) 🙂

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