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Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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36 minutes ago, Blarneo said:

I mean, even Rich in that video says "I have concerns"

yeah his concerns mentioned about Earthworm Jim are weak. I mean really, he is worried about no tactile buttons when you can plainly see 5 of them on a controller, plus if you are worried about the whip, dont you think perhaps the controller itself can just be used in a whipping motion to whip?  Of all the reasons to be concerned, that one was a really weak reach.

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8 minutes ago, IntelliMission said:

I can tell you some of these questions right away:

 

- Why are you doing this if Nintendo already exists?

 

- Why don't you stop working on this and send all design documents to Shigeru Miyamoto?

 

- How do you pronounce Taumatawhakatangihangakoauauotamateaturipukakapikimaungahoro?

And "how will this make money?" like they are investors or personally invested in how much money the Amico makes.

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Here is the other thing that bothers me about some of these weak concerns.

Lets look at the recent PS4. I love it, Great console, most would agree. How many games do I love on it? How many games a year do I love?  See what i am getting at, so why do we have to love every single Amico game shown.  I love the PS4 Pro and the PSVR  and dont regret buying them AT ALL... yet I really only like perhaps 6 to 8 games a year. They have released over 2500 games on the PS 4, I have loved maybe 25 to 30 over its life.  So basically I have liked/loved 1% of the games they released and yet Im very happy and content with the console.

 

So lets keep it real. If you dont like a few games or even most games on the Amico, thats pretty much the way it goes. Its all good as long as they hit your heart with a good handful a year they are golden, and at under 10 bucks a game, its a lot more likely you will find and try the games you will fall for.

 

so I know people are anxious to over analyze every frame of a video they release, lets keep it in perspective.  I know Im preaching to the choir here, but I just wanted to toss this out

 

Edited by bigdaddygamestudio
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one question I would like Tommy to answer if he cares to is this ( as what he has said in the past doesnt really add up)

I love the idea of not allowing devs to get their games lost upon release, and Tommy has said that every game will have the spotlight for a week or so. Now perhaps that was just a mispeak or I misheard a couple times since there is only 52 weeks a years and the Amico has to release way more than 52 games per year after its initial release especially considering there are 5 classes of games.  10 games a year per category cant be right.  So perhaps Tommy can clarify what he means by the spotlight. Perhaps each category of game gets a game spotlighted for a week or 2 or until a new one hits in that category?

Edited by bigdaddygamestudio
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44 minutes ago, Swami said:

I did think it was funny that Pat said they uncovered the Chameleon scandal, when it was actually AtariAge members who uncovered it. They were just the first or biggest to vlog about it. 

Totally agree.  I mean just look at the chameleon it was using a jaguar case lol. Dudnt need to be genius to see where that was going.  But Patty thinks she is. 

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38 minutes ago, bigdaddygamestudio said:

yeah his concerns mentioned about Earthworm Jim are weak. I mean really, he is worried about no tactile buttons when you can plainly see 5 of them on a controller, plus if you are worried about the whip, dont you think perhaps the controller itself can just be used in a whipping motion to whip?  Of all the reasons to be concerned, that one was a really weak reach.

I know something so cool about the controller and the controls that Tommy swore me to secrecy on penalty of banishment from the AMico community LOL, Tommy when will those nuggets be revealed,?I am stressing  :) @Tommy Tallarico

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4 minutes ago, Relicgamer said:

Totally agree.  I mean just look at the chameleon it was using a jaguar case lol. Dudnt need to be genius to see where that was going.  But Patty thinks she is. 

what i dont get about those clowns is this. If you know anything about this industry and you look at the people surrounding the amico, you know that this isnt a scam, so why are they wasting their time when in fact, you look around this industry I can point you to a few things that dont pass the sniff test, so why arent they targeting them?  are they really that dumb.... yeah yeah, its seems they are. They are posers and dont know a damn thing about this industry.

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1 minute ago, OEB_Pete said:

I know something so cool about the controller and the controls that Tommy swore me to secrecy on penalty of banishment from the AMico community LOL, Tommy when will those nuggets be revealed,?I am stressing  :) @Tommy Tallarico

well when tommy was running on like no sleep in that one video he did show us the in the pants controller function,  thats a sure seller  :)

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35 minutes ago, 1001lives said:

And "how will this make money?" like they are investors or personally invested in how much money the Amico makes.

Exactly ! Just move on, get a hobby and shut up already !! 😂 

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14 minutes ago, bigdaddygamestudio said:

one question I would like Tommy to answer if he cares to is this ( as what he has said in the past doesnt really add up)

I love the idea of not allowing devs to get their games lost upon release, and Tommy has said that every game will have the spotlight for a week or so. Now perhaps that was just a mispeak or I misheard a couple times since there is only 52 weeks a years and the Amico has to release way more than 52 games per year after its initial release especially considering there are 5 classes of games.  10 games a year per category cant be right.  So perhaps Tommy can clarify what he means by the spotlight. Perhaps each category of game gets a game spotlighted for a week or 2 or until a new one hits in that category?

I'm pretty sure the intention is just to release 50-ish games per year. Quality, not quantity.

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36 minutes ago, bigdaddygamestudio said:

one question I would like Tommy to answer if he cares to is this ( as what he has said in the past doesnt really add up)

I love the idea of not allowing devs to get their games lost upon release, and Tommy has said that every game will have the spotlight for a week or so. Now perhaps that was just a mispeak or I misheard a couple times since there is only 52 weeks a years and the Amico has to release way more than 52 games per year after its initial release especially considering there are 5 classes of games.  10 games a year per category cant be right.  So perhaps Tommy can clarify what he means by the spotlight. Perhaps each category of game gets a game spotlighted for a week or 2 or until a new one hits in that category?

I believe he said one game every 10-14 days or so and not one game per category. I would agree that this seems a bit low, but one game in each category every 10-14 days would probably be more than they can do and would take away from the “spotlight” . They want to give the developers the front page for a number of days so there game can have a chance to get attention and sell. Good question though. Maybe Tommy can clarify this. Then again 30-40 games a year would be fine with me since I will buy them all. 

Edited by Cranker
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1 hour ago, bigdaddygamestudio said:

Here is the other thing that bothers me about some of these weak concerns.

Lets look at the recent PS4. I love it, Great console, most would agree. How many games do I love on it? How many games a year do I love?  See what i am getting at, so why do we have to love every single Amico game shown.  I love the PS4 Pro and the PSVR  and dont regret buying them AT ALL... yet I really only like perhaps 6 to 8 games a year. They have released over 2500 games on the PS 4, I have loved maybe 25 to 30 over its life.  So basically I have liked/loved 1% of the games they released and yet Im very happy and content with the console.

 

So lets keep it real. If you dont like a few games or even most games on the Amico, thats pretty much the way it goes. Its all good as long as they hit your heart with a good handful a year they are golden, and at under 10 bucks a game, its a lot more likely you will find and try the games you will fall for.

 

so I know people are anxious to over analyze every frame of a video they release, lets keep it in perspective.  I know Im preaching to the choir here, but I just wanted to toss this out

 

To me it’s unbelievable when people analyze these games frame by frame. Does that have anything  to do with how fun the game will be ? Maybe get a life ? 

Edited by Cranker
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57 minutes ago, bigdaddygamestudio said:

one question I would like Tommy to answer if he cares to is this ( as what he has said in the past doesnt really add up)

I love the idea of not allowing devs to get their games lost upon release, and Tommy has said that every game will have the spotlight for a week or so. Now perhaps that was just a mispeak or I misheard a couple times since there is only 52 weeks a years and the Amico has to release way more than 52 games per year after its initial release especially considering there are 5 classes of games.  10 games a year per category cant be right.  So perhaps Tommy can clarify what he means by the spotlight. Perhaps each category of game gets a game spotlighted for a week or 2 or until a new one hits in that category?

It is an area I think people may have lost realistic expectations. People are asking about a lot of games and future exceptions for pixel art and whatnot, but they probably have 50 Intellivision games and 5-10 Atari games for reimagining and maybe 18 released this year and 12 each additional year, so not a whole lot of space for extras until maybe 2024, unless they spread the original properties out a little thinner. For new games, not the original retail ones, it’s looking like about 40 this year and 45 each year on, so about 9 in each category per year. 

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1 hour ago, bigdaddygamestudio said:

yeah his concerns mentioned about Earthworm Jim are weak. I mean really, he is worried about no tactile buttons when you can plainly see 5 of them on a controller, plus if you are worried about the whip, dont you think perhaps the controller itself can just be used in a whipping motion to whip?  Of all the reasons to be concerned, that one was a really weak reach.

It's an annoying trend among Rich and other YTers to use the most inflammatory or emotionally charged language possible.

 

"Concerns" are if somebody in the house may get cancer from second hand smoke, or that Trump may drunkenly fall out of bed, hit his fat ass on the briefcase and accidentally launch a couple of nukes at North Korea.... Or June telling Ward she's "concerned" about The Beaver asking what sex is in the 50s during "polite" conversation.

"How would I play the new EWJ with this controller?" is just fine. I have no issue with his question, but to use "concern" plays it up with an importance his play technique doesn't deserve.

Edited by Blarneo
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3 hours ago, Cranker said:

I always wondered what the “hard questions” were as well ! Makes me laugh 😂 it’s not like it’s hard hitting news and so serious. Some people are acting as if this is a life or death situation where the “hard questions” must be asked. People hiding behind their computers are getting stranger by the day !!

 

I actually am putting together questions that I would cast as "hard hitting" (not to imply other interviewers didn't ask good questions).  Topics that either aren't discussed, so it's away from the talking points we usually get, or things that were a blip, once glossed over.  Hard in that, depending on the answer, I could see some doubts cast.  I do need to focus on making content and growing this channel at the moment, so there's some audience to listen - will circle around later if Tommy/others are interested, if not, can post Qs and show up in more chats where audience are encouraged to post questions.  

 

I think in general though, the commentary about "hard questions" is just a rouse - the questions they're bringing up are being addressed, and it's just a low blow at a content creator who doesn't have an interview background giving a little too much time for the guest to make his points and not stepping in to challenge assertions as the direction they'd wish the interview take.

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Hey Tommy,

 

So I know the Amico says no DLC...which i love. But what about a game cross promoting another game. What if you had a game like Snafoo and then you had Tron deadly discs coming out. Would it be an up-sale to offer a Tron like light cycle playable within the game Snafoo if the console owned both games? Would something like this make for a good incentive or would it prohibit a Tron light cycles game from every being released?!? Is this too close to DLC in spirit?

 

Just a thought :)                                                 animation vhs GIF by rotomangler

 

Cheers all :) 

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30 minutes ago, Cranker said:

I believe he said one game every 10-14 days or so and not one game per category. I would agree that this seems a bit low, but one game in each category every 10-14 days would probably be more than they can do and would take away from the “spotlight” . They want to give the developers the front page for a number of days so there game can have a chance to get attention and sell. Good question though. Maybe Tommy can clarify this. Then again 30-40 games a year would be fine with me since I will buy them all. 

To me, this approach seems kind of refreshing. It may not offer the most in the way of overall titles, but those that are released have plenty of exposure. Families (and especially those who hadn't previously ventured into console gaming) would have time to evaluate new games, whether that be looking for/hearing interest when the title appears, or even hearing a day 1-ish review of the game online. Less titles to select from means that going back to pick up a game, even after it's been out a while, you're less likely to be murked down with games upon games to scroll through (I believe Papa Pete, in his Sideswipers reflection video, had postulated such a purchase scenario in regards to that game). Completionists will find this to be potentially the easiest, cheapest console library they've ever invested in, particularly if they go the digital route. Since this will likely end up being a secondary system for most dedicated console gamers, the Amico won't be positioning itself as heavy competition for your gaming dollar there. They'd still save up for the titles you'd want, and pick up the Amico games when they've got spare cash, for example.

 

On a personal note, I know I've seen the variety of games I've bought for systems over time has narrowed considerably. At a younger age, I'd play anything, because I'd have all the energy in the world, and responsibilities (such as they were, at the time) only ate up about 30 hours of a given week, tops. Budget titles from the game store in the mall were amazing, as even titles I didn't like were attainable for the cost of umpiring an extra Little League game. As time has gone on, I've been more or less 'locked' into titles that I'd find entertaining, as I'd rather not waste money on something that I won't enjoy when it could've been saved for a later date (yes, I can be that cheap at times). Knowing that there won't be a ton of games hitting the market, and that the games that do come out have been gone over extensively by the publisher and by the Intellivision team, then I'm far less likely to turn down a game that might not totally be in my wheelhouse. Heck, I'm not the biggest fan of racing games, but I'm intrigued by the one they showed in the teaser.

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13 minutes ago, GrumpyOl'Guy said:

To me, this approach seems kind of refreshing. It may not offer the most in the way of overall titles, but those that are released have plenty of exposure. Families (and especially those who hadn't previously ventured into console gaming) would have time to evaluate new games, whether that be looking for/hearing interest when the title appears, or even hearing a day 1-ish review of the game online. Less titles to select from means that going back to pick up a game, even after it's been out a while, you're less likely to be murked down with games upon games to scroll through (I believe Papa Pete, in his Sideswipers reflection video, had postulated such a purchase scenario in regards to that game). Completionists will find this to be potentially the easiest, cheapest console library they've ever invested in, particularly if they go the digital route. Since this will likely end up being a secondary system for most dedicated console gamers, the Amico won't be positioning itself as heavy competition for your gaming dollar there. They'd still save up for the titles you'd want, and pick up the Amico games when they've got spare cash, for example.

 

On a personal note, I know I've seen the variety of games I've bought for systems over time has narrowed considerably. At a younger age, I'd play anything, because I'd have all the energy in the world, and responsibilities (such as they were, at the time) only ate up about 30 hours of a given week, tops. Budget titles from the game store in the mall were amazing, as even titles I didn't like were attainable for the cost of umpiring an extra Little League game. As time has gone on, I've been more or less 'locked' into titles that I'd find entertaining, as I'd rather not waste money on something that I won't enjoy when it could've been saved for a later date (yes, I can be that cheap at times). Knowing that there won't be a ton of games hitting the market, and that the games that do come out have been gone over extensively by the publisher and by the Intellivision team, then I'm far less likely to turn down a game that might not totally be in my wheelhouse. Heck, I'm not the biggest fan of racing games, but I'm intrigued by the one they showed in the teaser.

I also like this approach and refreshing is the perfect word to describe it. The amount of games that come to mobile or switch on any given week for example is the complete opposite of refreshing. It’s a confusing mess. I will definitely buy more games on the Amico and since the switch and mobile shops have become such a mess, I rarely buy any games on these platforms. Actually, I have given up on mobile games completely. So even though there will be far less games on the Amico, I will definitely buy more with the approach they will use. Who am I kidding ? I will buy them all !!! 😀

Edited by Cranker
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1 hour ago, bigdaddygamestudio said:

one question I would like Tommy to answer if he cares to is this ( as what he has said in the past doesnt really add up)

I love the idea of not allowing devs to get their games lost upon release, and Tommy has said that every game will have the spotlight for a week or so. Now perhaps that was just a mispeak or I misheard a couple times since there is only 52 weeks a years and the Amico has to release way more than 52 games per year after its initial release especially considering there are 5 classes of games.  10 games a year per category cant be right.  So perhaps Tommy can clarify what he means by the spotlight. Perhaps each category of game gets a game spotlighted for a week or 2 or until a new one hits in that category?

I don't think I have ever saw plans to make 52 games a year.  Did you?

I think maybe intro a new game every week for a short time after console is launched to intro new games but not 52 of them.

I doubt they will have that many new games a year and don't think they need that many either.

Already have orders or dealer orders in for 100K unit... you multiply that out on a few handful of games and that is just the start as they grow from year 0 to 1,2,3 etc...

TJ

Edited by AtariSociety
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1 hour ago, RxScram said:

I'm pretty sure the intention is just to release 50-ish games per year. Quality, not quantity.

umm, yeah, i dont think that number would fly for a system you want it to be semi main stream. After the initial launch games wear thin, ( which would be pretty quick, a few months) people begin to look for the new thing, and if you have 5 cats and it may be a month or two between even one game you even remotely interested in, thats real trouble. The last thing you want is people to stop turning on their Amico on a consistent basis.  They stop turning it on, it quickly becomes a dust magnet and is forgotten. You need consistent new content to get people to turn the system at least weekly to check out whats new and to start playing.  Turning the system on is often the hardest part, as there are so many other distractions and entertainment options. 

 

Jaguar was a great system, Had some great games, but not enough of them. It died due to lack of software. I sold that system. I knew it inside out, the hardware was a gen above anything else at that time. Software is key. Amico wont be in a vacuum its very much is competing against every other form of entertainment in our lives.

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3 minutes ago, bigdaddygamestudio said:

umm, yeah, i dont think that number would fly for a system you want it to be semi main stream. After the initial launch games wear thin, ( which would be pretty quick, a few months) people begin to look for the new thing, and if you have 5 cats and it may be a month or two between even one game you even remotely interested in, thats real trouble. The last thing you want is people to stop turning on their Amico on a consistent basis.  They stop turning it on, it quickly becomes a dust magnet and is forgotten. You need consistent new content to get people to turn the system at least weekly to check out whats new and to start playing.  Turning the system on is often the hardest part, as there are so many other distractions and entertainment options. 

 

Jaguar was a great system, Had some great games, but not enough of them. It died due to lack of software. I sold that system. I knew it inside out, the hardware was a gen above anything else at that time. Software is key. Amico wont be in a vacuum its very much is competing against every other form of entertainment in our lives.

5 cats?

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8 minutes ago, Cranker said:

I also like this approach and refreshing is the perfect word to describe it. The amount of games that come to mobile or switch fir example I’d the complete opposite of refreshing. It’s a confusing mess. 

Funny story about the Nintendo e-shop. Last fall, I was heading to my parents' house to help them seal up the cellar doors and what not to get ready for winter, as their house can get quite drafty. I was itching to play some Dragon Warrior, so I went to the e-shop to pick up Dragon Quest. Stupidly, I didn't search directly for it.

My parents' house is only 15 minutes away, and lo, I still hadn't found my way to the title by the time I'd arrived. Instead, I turned off the thing and went up to my old room, where I've still got the NES I'd bought my dad after our old one died.

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