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Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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5 minutes ago, Tommy Tallarico said:


Of course the first comment was negative:  "You're not going to break into the family/mainstream market. You're much better off going for retro collectors."

Says the person who I'm assuming doesn't have kids.

 

I answered him politely as usually... but mind boggling that anyone can listen to that interview for 4 hours and walk away with that impression.

That is exactly what all the websites I went to said. It is scary that people repeat the same things like robots sometimes. I did not once see "Maybe it can succeed. Curious to find out." just "not, not, not, can't, can't, can't." It is a wonder new things are ever made in any existing markets let alone new markets lol...

 

I don't think any of them are business majors but I could be wrong.

Edited by 1001lives
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13 minutes ago, 1001lives said:

That guy on Youtube said the controller is like a Dreamcast VMU... I could see that. But VMU wasn't really utilized properly IMO...


Agreed.  It was the first... so major props.  But never utilized by the developers the way it should.  Yet another great reason for us to have final control and design for every game.  We are constantly coming up with new and unique ways to use the touch screen.

 

 

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4 minutes ago, Tommy Tallarico said:



So wait... you're saying that other people besides a handful of 50 year old retro Intellivision fans would be interested in that?  HA!  You must be a blind fanboy cultists or something.

:D

 

 

 

Screenshot (430).png

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2 minutes ago, 1001lives said:

That is exactly what all the websites I went to said. It is scary that people repeat the same things like robots sometimes. I did not once see "Maybe it can succeed. Curious to find out." just "not, not, not, can't, can't, can't." It is a wonder new things are ever made in any existing markets let alone new markets lol...

 

I don't think any of them are business majors but I could be wrong.


It's easier to HATE and criticize something than to bring up good points and defend it.

The average person is afraid in those types of places to speak up because they know they would get jumped on immediately... and then probably called a blind cult fanboy.  So instead... the majority just stays silent.

 

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2 minutes ago, RetroAdvisoryBoard said:

 

Screenshot (430).png

 

HAHAHHAHAA!!!  That's a GREAT one!!  Keep that one handy on your hard drive.  I have a feeling you may be whipping that one out a few more times in the future!

😵

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43 minutes ago, 1001lives said:

I want to see the final console design ! What timestamp?


If anyone watches from the beginning (God help you... 4 hours!) you should make notes w/timestamps for everyone.

Or...

 

I could just SHUT UP and not talk as much!!

(good luck with that).

 

:D

 

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11 minutes ago, Tommy Tallarico said:

Being 100% Italian I can tell you that Bocce is pretty cool.  :)

It's similar to shuffleboard... BUT WITH BALLS!


Yeah... people dismiss the fact that a lot of recreational sports can't be played in most places for 4 to 5 months out of the year.  And those months are when most family gatherings occur!  Thanksgiving, Christmas/Hanukkah, New Year's, etc.  Having simple fun access in your living room to outdoor type family games like horseshoes, cornhole, bocce, shuffleboard, etc. is going to make Amico very special and very attractive to folks. 

Something that most people completely overlook, but I've been focusing on since the beginning.

Exactly. . .

 

Very cool. . .I've also gotten into curling during the past few Olympic cycles, and I've even gone curling, but the nearest place is a little over an hour away.

 

And, in a way, being able to play unique games, perhaps spurs people playing these games in a non-virtual setting as well!

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1 hour ago, Tommy Tallarico said:



I don't think the clear versions would ever be released.  I think maybe they were trying to show the guts inside and how it all looks.  That's my best guess anyway.

In the interview from last night they ask me about the AtariVCS and I give them my honest opinion.  :)

 

 

 

 

I definitely didn't think about the fact Atari needs to prove there are actual guts in the machine. 

 

I feel bad for the backers of that product. They are still wishing for ports of old Atari games on the Indiegogo page and still hoping it comes in March. 

Edited by 1001lives
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Hey Tommy,

 

About cornhole and similar games: In Spain we have something called "petanca", very similar to bocce, the Italian version. Every freaking country seems to have each own version of this sport, so I wonder... no, I demand you to please include every single version in the Amico game. That would be... well, different. And cool too!

 

About the negativity part 1 (the first comment on the video): Crinn Cashin is not the user who assumed you had kids, that other user is BRNexus7, who replied to your message on the first Haytham Gruxton video and will apparently be offended for life because you dared to reply to his attacks on Twitter. Crinn Cashin, however, is an interesting person himself too: under the name of a manga character, he uploads videos where he, simultaneously, sings All that She Wants and Kiss from a Rose, smokes, drives, swears and screams to other drivers. He also uploads videos of squirrels. Sometimes it's good to know more about the person that you are debating with on the Interwebs, it can help you understand whether you need to take their messages seriously or not. 🙊🙈🍹

 

About the negativity part 2 (the nature of hardcore gamers): It's interesting how Sony and Microsoft fans are mostly ignoring the console, as expected (the first reply to your Twitter EJW announcement the other day was "what is this Amico thing? Is it some kind of meme?), but the worst attacks have come from hardcore gamers that love Nintendo (see the CUPodcast and its fans). It's like, instinctively, they know the Amico is competing on the same market as the brand they love and they feel the need to help their team win the fight. Fortunately, some Nintendo fans, such as 1001lives, are approaching the console with an open mind.

 

About using your games in other Amico consoles: How is this going to work exactly? How long will your friends be able to play your games after you connect your controller to their machines? Will you be able to use your controller after loading the games or does it need to remain over the console to play the games?

Edited by IntelliMission
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1 hour ago, Tommy Tallarico said:


If anyone watches from the beginning (God help you... 4 hours!) you should make notes w/timestamps for everyone.

Or...

 

I could just SHUT UP and not talk as much!!

(good luck with that).

 

:D

 

Thankfully for everyone, I have been battling the flu this week. I'm only about halfway through watching it myself at the moment, but I can go back and flag the important parts and report back.

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45 minutes ago, IntelliMission said:

About the negativity part 2 (the nature of hardcore gamers): It's interesting how Sony and Microsoft fans are mostly ignoring the console, as expected (the first reply to your Twitter EJW announcement the other day was "what is this Amico thing? Is it some kind of meme?), but the worst attacks have come from hardcore gamers that love Nintendo (see the CUPodcast and its fans). It's like, instinctively, they know the Amico is competing on the same market as the brand they love and they feel the need to help their team win the fight. Fortunately, some Nintendo fans, such as 1001lives, are approaching the console with an open mind.

 

 

I will admit , I am a pretty hardcore Nintendo fan. Have been for 25 years. But I also own an Xbox and Playstation, and think that new hardware is exciting if it's not OUYA... I used to think Amico was crowdfunded and was something like that Coleco Chameleon but I was willing to research. I learned in college people hate research... But worse than hating it, most people don't even do research to begin with. Everyone seems to think any new hardware now is OUYA or Chameleon... and it's like OUYA has cursed everyone who attempts to make new hardware. OUYA has left lasting damage on the industry on many levels and so did the Chameleon for Retro gamers. It's really a shame. Without those two I wonder what Amico would look like to people? It's very hard to have an open mind because of these what I would call "blights" on the startup industry. As if it wasn't hard enough dealing with the perception only "The Big 3" can make game systems or gaming toys/hardware.

 

People have decided that games are a certain way and can only be made by certain people , experience has conditioned them to see things one way, rather than being open to the idea that things could be different. From anyone, not just Amico. That is CUPodcasts biggest problem, next to just wanting to be negative for no reason. They would have said many of the same things about NES launching in 1985 if they had their CUPodcast then, I bet.

Edited by 1001lives
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25 minutes ago, squirrelgotdead said:

Just hit 1 hr 37 minutes: there is a hole at the top of the controller for a strap

I always saw a kind of blue "strap".

Will there be different colors depending of the colors of the controller ?

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Countdown from Pete continue, for those who want to take look.

Nothing new, but it's good to encourage those who have an interest in Amico.

 

 

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7 hours ago, Tommy Tallarico said:


Of course the first comment was negative:  "You're not going to break into the family/mainstream market. You're much better off going for retro collectors."

Says the person who I'm assuming doesn't have kids.

 

I answered him politely as usually... but mind boggling that anyone can listen to that interview for 4 hours and walk away with that impression.

I can understand the guy thinking it is a retro console because most of the stuff the people see here and in the videos and articles is retro gamer related. Most conversations are about classic Intellivision games. So, because the pro-amico gamers are still gamers and they are more interested in asking about the classic games than the 40-50% of games that will be more for casual or board/card gamers, the grape vine may think it is a retro console. But, it is more the  aggressiveness of this poster that is baffling - the anonymous bully rage at the Big Kahuna who is trying something different. 

 

I had to think about why the other main confusion is that it will be no different than phone games. I still don’t get where that idea comes from. I know you have mentioned going after the casual gamers who play phone games, but I don’t get how that equals amico games will be “no different from phone gaming”. 

 

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1 hour ago, 1001lives said:

I will admit , I am a pretty hardcore Nintendo fan. Have been for 25 years. But I also own an Xbox and Playstation, and think that new hardware is exciting if it's not OUYA... I used to think Amico was crowdfunded and was something like that Coleco Chameleon but I was willing to research. I learned in college people hate research... But worse than hating it, most people don't even do research to begin with. Everyone seems to think any new hardware now is OUYA or Chameleon... and it's like OUYA has cursed everyone who attempts to make new hardware. OUYA has left lasting damage on the industry on many levels and so did the Chameleon for Retro gamers. It's really a shame. Without those two I wonder what Amico would look like to people? It's very hard to have an open mind because of these what I would call "blights" on the startup industry. As if it wasn't hard enough dealing with the perception only "The Big 3" can make game systems or gaming toys/hardware.

 

People have decided that games are a certain way and can only be made by certain people , experience has conditioned them to see things one way, rather than being open to the idea that things could be different. From anyone, not just Amico. That is CUPodcasts biggest problem, next to just wanting to be negative for no reason. They would have said many of the same things about NES launching in 1985 if they had their CUPodcast then, I bet.

Here's my two cents...

 

In an alternative universe where the Ouya and Coleco Chameleon had not happened, I think there would be some more positive support for the Amico.  However, many of the negative folks would remain.  What would be different would be their behavior.  Instead of being angry about the Amico, I think it would be simply dismissed and ignored.  They would hear "family-friendly" and mis-translate that to "edutainment" in their minds.  They would view Amico the same way people back in the day viewed the VTech Socrates (link).

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I'm at 2 hr 18 min at the moment, and here are the hot spots from the NextLevelGaming video so far (I'll edit this post with the others once I finish the video:

 

17:47 General, broad-reaching controller discussion
20:20 Discussion over previously released controller design promo
23:30 Approachability of controllers
28:00 More on the controller, including portability via RFID of your game library by tapping a friends Amico
(After this, they go a little into battery life & testing)
44:40 Tommy talks about Roblox without getting into the weeds
56:10 Box art template question
57:45 Discussion of Imagic games
58:34 Storage & save file question (16GB internal storage, not counting SD storage)
1:00:00 More about controllers, being married to unit but still portable
1:01:05 Ecco (hint at 2021 release?)
1:01:25 A little about the variety of pack-in games
1:02:40 Pre-order & Founders Edition question
1:05:26 A fourth, unannounced, limited edition model is being developed (that should appeal to girls) as an exclusive for one specific retailer
1:09:30 Information about when information about Founders Edition sales will be released
1:11:05 Mike Mika projects (working on 5 different games for system); developers learning from his work
1:12:39 Game engines that can be used to develop games
1:18:18 Tommy talks about Douglas Adams
1:22:35 Segue to Easter Eggs all over the place! 
1:23:14 Question about reward/trophy/leaderboard system
1:28:25 Question regarding status of TRON licenses
1:29:11 Tommy name drops Disney and other youth-oriented producers 
1:29:35 Question about third party development
1:30:10 Sidetracking third party discussion on the way to the press release, moves to Skiing press release
1:31:45 Tommy gets back to developer discussion
1:33:37 Skiing gameplay (will include ski cross--racing side-by-side) and graphics discussion
1:34:17 How controller can be utilized for skiing
1:36:57 Question about different ways the controller can be held - includes the bit about adding a strap
1:38:36 There was an Amico Club app update yesterday
1:41:05 Sound design question
1:45:33 Question about ability to disable force feedback
1:48:00 Question about Q-Bert
1:50:33 Question about Intellivoice remakes - hint that B-17 Bomber development is amazeballz
1:51:39 Game title available at launch Y/N - First hint at something big for baseball
1:52:13 MLB?
1:54:00 Question to Tommy about working on Metroid Prime
1:57:49 Discussion about Earthworm Jim (talks about the long history of development as well)
2:07:36 Questions about Utopia, Beauty and the Beast, and Lock N Chase
2:08:15 Question about board games & re-imagining of Oregon Trail
2:09:22 Question from RetroAdvisoryBoard about what the industry is probably surprised about in Amico and may adopt
2:10:10 Tommy talks about poker and how Amico can change the ability to play it as a video game

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11 minutes ago, Tommy Tallarico said:


If anyone watches from the beginning (God help you... 4 hours!) you should make notes w/timestamps for everyone.

Or...

 

I could just SHUT UP and not talk as much!!

(good luck with that).

 

:D

 

If only there was somebody compiling all this and making time-stamps for reference..

 

 

Here ya go, timestamps of all newly leaked info, any reveals, a couple points included that have been alluded to in the forum/reddit, but I am pretty sure this is the first time on video:

 

  • 5:53  Astrosmash's visuals need to be iconic, under development by members of the Earthworm Jim team
  • 20:52 (on disc positions inputs) the disc is pressure-sensitive, the amount of pressure can also determine speed (pressing harder goes faster)
  • 27:09 Console shell, back reveal (HDMI, USB x 2, SD slots, power) - different layout from previous renders
  • 29:31 $200+ price point is confirmed (features have pushed this above the $149-$179 window).  $220-$230 mentioned, but $249.99 is dismissed
  • 51:51 Tommy hints at working with video game composer Spencer Nilson on the new [Ecco] successor
  • 56:14 For shelf collectors, box art (whatever physical medium they use) won't all be the same - some will have similar theme, others will be unique, but media will not be like boxes on a shelf
  • 58:02 Two Imagic games in development are far enough in progress to be "up and running right now"
  • 58:11 Demon Attack coming in a second wave, next-tier To Do list of games
  • 59:09 Console has 16 GB internal memory (reads as 40-50 games), plus SD slot for additional storage
  • 1:00:07 How RFID will share keys to share games (via a confirmation and download direct to second machine)
  • 1:00:53 Alludes to one of the pack-ins beyond Skiing (and Snafu/Snafooooooo).. one of the host's mentions from first hour is a pack-in
  • 1:01:28 Some pack-ins will use motion control, others won't, one is a twitch-type game.  One is more geared toward core gaming, but was an original Intellivision title that Tommy's mom played (Night Stalker?)
  • 1:04:58 Four limited edition models beyond Glacier White/Obsidian Black standard ~$225 models.  We've only seen three (GTO, Galactic Purple, Vintage Woodgrain).  A fourth will be limited to one retailer, targeted to girls (Inty's looking pretty in pink.  You heard it here)
  • 1:05:58 Limited Edition Amico consoles ~$279.99
  • 1:06:36 The 10 second clip why Atari execs are a little jumpy when in the same room as Intellivision peeps.  A little too much glee on that final twist.. 🤐
  • 1:07:08 Founder's Edition: 2600 woodgrain units, signed & numbered on the back, 3D lenticular poster of the running man with entire team signing the back, Amico founder's pin, founder's patch, console arrives a couple days earlier than launch, a metal golden ticket controller RFID card for a $50 gift certificate, a physical version of the Earthworm Jim soundtrack.
  • 1:09:20 Founder's Edition launches about a week from 1/16/2020
  • 1:11:57 Mike Mika, Digital Eclipse team is working on 5 games for the Amico
  • 1:12:42 90% of Amico games are built on Unity.  Mike Mika's team are using their custom-built game engine for their games
  • 1:14:14 Amico will not support Unreal Engine
  • 1:22:37 Douglas Adams, author of Hitchhikers Guide to the Universe will have a hidden Easter egg in the Amico
  • 1:22:48 Amico features numerous hidden Easter eggs
  • 1:23:20 Tommy elaborates of the Reward/High Score/Leaderboard system, time & space leaderboard system, and how it'll include one-of-a-kind trophies, printable certificates/badges.  May not make launch.
  • 1:27:29 Atari licensed 12 games to Intellivision
  • 1:29:05 In works with Disney on Tron, not secured yet
  • 1:29:23 Disney, Nickelodeon, Sesame Street, Hasbro, Mattel all following/interested in the product (licensing tie-ins?)
  • 1:31:45 Intellivision working with about 50 developers globally.
  • 1:33:42 Reviewing Skiing, reveals what your playing field looks like in-game, and a cinematic zoom-in giving you an overview of the course.  Also, Skiing features 8 players taking turns, or a 4 player SkiCross manic race to the bottom.  Controller touchscreen will have a ski badge drop in place.  Button control is one button to jump, disc to swerve.
  • 1:36:23 Intellivision has scrapped five games of the original 22 they had to show at June 2019 E3.  Post E3 feedback, they retained 17 of those games.  Further development needed for others or just weren't cutting it.
  • 1:36:58 You can hold the controller upside down Colecovision style - lanyard fits the opposite end so that when held for motion controls, the Colecovision hold is the standard motion-control assumed hold (grasp the touchscreen, they want your thumb on the disc or side buttons for action while swinging/waving/bowling/throwing/twisting/bopping/whatevering)
  • 1:37:57 Cornbag.  It's going to be cornbag.  🤣  (Going to suggest the name officially have a subheader.. if going with Cornhole, maybe a subheader "Bean Bag Toss".. games sold to retailers use bean bag toss, under 35 crowd have taken to cornhole, because they're ruining everything) 🙂
  • 1:38:28 Amico Club app was just updated on Thursday, go check out the changes
  • 1:41:03 No surround-sound or Atmos capabilities.  No 3D sound, but the speakers on the controller will be integrated for unique sound experiences
  • 1:45:04 The footage game design from Snafu/Snafoo from E3 has been significantly updated
  • 1:45:34 Forced Feedback will not be toggled on/off
  • 1:46:46 Production begins first week of April
  • 1:47:26 Zombies Ate My Neighbors not on Amico's radar
  • 1:47:58 Q*Bert and other Sony properties (different division from Sony Entertainment/PlayStation Sony) in talks with Intellivision to get these properties on the Amico.  Sony Pictures owns/licenses Wheel of Fortune, Jeopardy, Who Wants to Be a Millionaire.  Licensing talks
  • 1:49:27 Lemmings is owned by Sony, Tommy likes multi-player Lemmings
  • 1:51:39 Atlantis not ready for launch.  Baseball will have multiple versions.  One version of Baseball will be ready for launch, another version is closer to Spring Training (MLB Baseball?).  Bowling ready on launch, the develper working on it created the most popular version of all time.  Archon in development but not on launch.  BurgerTime may make launch, uncertain.
  • 2:07:47 Imagic's Beauty and the Beast confirmed
  • 2:07:52 Lock 'N Chase is on Intellivision's list to obtain the rights, not secured yet.  Owned by G Mode (owners of BurgerTime)
  • 2:08:24 Oregon Trail is not in development, not in talks at this time
  • 2:23:31 Tommy elaborates on how the concept came to fruition, discusses Intellivision coming in, his pitch, etc.
  • 2:34:47 George Plimpton may have a subtle place (Easter egg?) in the modern marketing of the system
  • 2:40:09 Tommy's thoughts on the VCS, what he thinks it should go after to succeed, includes insight on where Ouya lost software focus
  • 2:51:50 They'd like to talk to Castle Crashers, has a great concept, would be a great fit as a unique exclusive version
  • 3:02:58 Tommy wants a true couch-coop version of Roblox on the Amico
  • 3:08:07 No fighting games right now - they're button mashers, mostly violent.  (Amico isn't looking at button mashers).  Funny fighting games like Clayfighters could be an option.  Wouldn't be first round to reach everybody.
  • 3:10:17 General Meow and Assassin Kitty was shelved/delayed.  Won't be on launch.
  • 3:10:56 Great relationship with Warner Bros, they love the Amico, their response to Intellivision was "Whatever you want, you can have".  They own Marble Madness, Tommy going to look into it
  • 3:16:13 Sea Battle and Football are on the list, won't be there at launch.  Won't have a football game at launch, they're aiming for Playoffs (early Jan 2021).
  • 3:16:48 AD&D is going to be there, almost certain on launch.  All the old call-backs are included
  • 3:18:49 Running man appears as a crossover in other Amico games
  • 3:20:22 Intellivision has half the old Interplay team and half the old Virgin teams among their devs
  • 3:22:44 Met with 1Up guys at CES, working on the mini Intellivision with 1Up - Tommy is in if they make the Intellivision the vintage woodgrain tv accessory, Atari get's the clunker.  Maybe a Watchman..
  • 3:25:05 1Up project is Intellivision's last Flashback dip.  Their original games will be sold as packs.  A sports pack would include 10 games for $5. 
  • 3:25:58 Intellivision talking to Tecmo
  • 3:28:24 8 player Missile Command will feature two teams on opposing sides of the screen.  Screenshots from trailer we've seen is 4 player Missile Command
  • 3:29:24 Space Hawk?  Bill Fisher did it, so maybe something down the line, but Tommy notes Space Hawk is basically similar gameplay to Asteroids.  Maybe it'll be an Easter egg?
  • 3:30:01 Hot Wheels Criss-Cross Crash-inspired game is an original title, can't release name/tie-in just yet, but it is getting really great feedback from playtesting
  • 3:30:21 Armor Battle play mechanics discussed.. every tank for him/herself.  Then the chopper arrives and threatens to nuke/pick-off everybody.  Gameplay shifts from competitive to sudden co-op, defend against the common threat.  Chopper defeated, ceasefire is out the door as it's an all-out melee again
  • 3:31:48 Circus-themed game is not Circus Atari, it is an original IP with gameplay akin to Angry Birds, launching clowns (and others?) at a Circus theme.
  • 3:32:13 Back Talk Party (full title is obscured but I'm going with Party), the game with two DJs is the sleeper hit.  Tommy thinks it will be THE game people are talking about next Christmas.
  • 3:33:05 General Meow and Assassin Kitty is more turn-based than a fighting game.
  • 3:33:23 Ecco successor.. is not Fathom.  No one is talking about how there are four dolphins in the screenshot.  4-player Ecco successor
  • 3:35:38 MotoRace USA will not be available on launch
  • 3:35:46 Miner 2049er may make launch
  • 3:35:55 Tropical Angel will not be available on launch
  • 3:35:58 BurgerTime for sure on launch
  • 3:36:06 Moon Patrol for sure on launch
  • 3:36:08 R-Type potentially on launch
  • 3:36:16 10-Yard Fight potentially on launch, a few football games (10-Yard Fight, potential Tecmo Bowl/Super Bowl, Intellivision Football)
  • 3:36:36 Lode Runner probably on launch
  • 3:36:53 Kung-Fu Master will not be available on launch
  • 3:37:00 Archon will not be available on launch
  • 3:37:08 Toe Jam and Earl is potentially on launch, done by the same team as Back in the Groove.  Touchscreen integration, multi-player, humor focused, new music, levels
  • 3:38:10 Spelunker probably not on launch

 

Good info in between, but that's your relevant new stuff.

 

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13 minutes ago, squirrelgotdead said:

I'm at 2 hr 18 min at the moment, and here are the hot spots from the NextLevelGaming video so far (I'll edit this post with the others once I finish the video:

 

17:47 General, broad-reaching controller discussion
20:20 Discussion over previously released controller design promo
23:30 Approachability of controllers
28:00 More on the controller, including portability via RFID of your game library by tapping a friends Amico
(After this, they go a little into battery life & testing)
44:40 Tommy talks about Roblox without getting into the weeds
56:10 Box art template question
57:45 Discussion of Imagic games
58:34 Storage & save file question (16GB internal storage, not counting SD storage)
1:00:00 More about controllers, being married to unit but still portable
1:01:05 Ecco (hint at 2021 release?)
1:01:25 A little about the variety of pack-in games
1:02:40 Pre-order & Founders Edition question
1:05:26 A fourth, unannounced, limited edition model is being developed (that should appeal to girls) as an exclusive for one specific retailer
1:09:30 Information about when information about Founders Edition sales will be released
1:11:05 Mike Mika projects (working on 5 different games for system); developers learning from his work
1:12:39 Game engines that can be used to develop games
1:18:18 Tommy talks about Douglas Adams
1:22:35 Segue to Easter Eggs all over the place! 
1:23:14 Question about reward/trophy/leaderboard system
1:28:25 Question regarding status of TRON licenses
1:29:11 Tommy name drops Disney and other youth-oriented producers 
1:29:35 Question about third party development
1:30:10 Sidetracking third party discussion on the way to the press release, moves to Skiing press release
1:31:45 Tommy gets back to developer discussion
1:33:37 Skiing gameplay (will include ski cross--racing side-by-side) and graphics discussion
1:34:17 How controller can be utilized for skiing
1:36:57 Question about different ways the controller can be held - includes the bit about adding a strap
1:38:36 There was an Amico Club app update yesterday
1:41:05 Sound design question
1:45:33 Question about ability to disable force feedback
1:48:00 Question about Q-Bert
1:50:33 Question about Intellivoice remakes - hint that B-17 Bomber development is amazeballz
1:51:39 Game title available at launch Y/N - First hint at something big for baseball
1:52:13 MLB?
1:54:00 Question to Tommy about working on Metroid Prime
1:57:49 Discussion about Earthworm Jim (talks about the long history of development as well)
2:07:36 Questions about Utopia, Beauty and the Beast, and Lock N Chase
2:08:15 Question about board games & re-imagining of Oregon Trail
2:09:22 Question from RetroAdvisoryBoard about what the industry is probably surprised about in Amico and may adopt
2:10:10 Tommy talks about poker and how Amico can change the ability to play it as a video game

I watched about 20 min of some 2 hour video on this last night from facebook page before I had to hit the bed, but it covered about 1:50:33 to 2:10:00. B-17 Bomber to RetroAdvisoryBoard, basically.

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Btw tommy zombies ate my neighbors  is a lucus arts property  they did license characters out for an SNES game called ghoul patrol as well.:)   zombies was a game I initially bought just because the box art was cool.but then the gameplay was just fun. Especially ially multiplayer

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So, I have a question for Tommy that has been itching at me for the last few days and may not be particularly popular . How do you plan to approach marketing to two seemingly very different crowds - casual gamer female socialites vs nerdy retro-gamers and RPGers. It does look like the interest target is shaping up to be about 50% re-imagined retro and 50% more typical party/casual games. I kind of imagine that scene in The Big Bang Theory where Sheldon invites over several causal acquaintances for a house party and then wants to play either Cookie Monster Munch or Zork, to which they reply that both choices "suck the big hairy meatball" and would rather drink beer and do Karaoke. I think this really hit home with someone in that video asking if the Amico would have Oregon Trail, which is pretty much pre-Zork text gaming. Also, folks outside retro-gaming, in my experience, view Breakout as one-player Pong or Blip, where the blocks substitute for Progressive AI.

 

I'm imagining the marketing to be something like commercials for some comedy-dramas where one commercial only shows the drama parts and another one shows only the comedy parts (In fact, I remember seeing this just last month with that movie Last Christmas with Daenerys from GoT)

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I like RetroAdvisoryBoard's list better but here are direct links to the sections I pulled out:

 

Question about physical game box art (interesting but vague answer)
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