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Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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20 hours ago, LePionnier said:

Countdown from Pete continue, for those who want to take look.

Nothing new, but it's good to encourage those who have an interest in Amico.

 

 


I love that folks are making these types of videos and updates.  The more positive videos out there... the better.  And of course... helps to bury the uniformed wrong ones.  :D

 

 

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20 hours ago, Swami said:

I had to think about why the other main confusion is that it will be no different than phone games. I still don’t get where that idea comes from. I know you have mentioned going after the casual gamers who play phone games, but I don’t get how that equals amico games will be “no different from phone gaming”. 

 


I know exactly where that comes from.  Pat & Ian.  They've been saying that for almost 2 years now.  And because they won't do research or talk to me... they still continue to think that ANY of our games can be played on a mobile device or Switch.  They say this all the time.

 

 

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20 hours ago, Lathe26 said:

In an alternative universe where the Ouya and Coleco Chameleon had not happened, I think there would be some more positive support for the Amico.


AND... we'd have a lot more money VC money for resources and marketing as well!

 

😜

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20 hours ago, RetroAdvisoryBoard said:

If only there was somebody compiling all this and making time-stamps for reference..

 

 

Here ya go, timestamps of all newly leaked info, any reveals, a couple points included that have been alluded to in the forum/reddit, but I am pretty sure this is the first time on video:

 

  • 5:53  Astrosmash's visuals need to be iconic, under development by members of the Earthworm Jim team
  • 20:52 (on disc positions inputs) the disc is pressure-sensitive, the amount of pressure can also determine speed (pressing harder goes faster)
  • 27:09 Console shell, back reveal (HDMI, USB x 2, SD slots, power) - different layout from previous renders
  • 29:31 $200+ price point is confirmed (features have pushed this above the $149-$179 window).  $220-$230 mentioned, but $249.99 is dismissed
  • 51:51 Tommy hints at working with video game composer Spencer Nilson on the new [Ecco] successor
  • 56:14 For shelf collectors, box art (whatever physical medium they use) won't all be the same - some will have similar theme, others will be unique, but media will not be like boxes on a shelf
  • 58:02 Two Imagic games in development are far enough in progress to be "up and running right now"
  • 58:11 Demon Attack coming in a second wave, next-tier To Do list of games
  • 59:09 Console has 16 GB internal memory (reads as 40-50 games), plus SD slot for additional storage
  • 1:00:07 How RFID will share keys to share games (via a confirmation and download direct to second machine)
  • 1:00:53 Alludes to one of the pack-ins beyond Skiing (and Snafu/Snafooooooo).. one of the host's mentions from first hour is a pack-in
  • 1:01:28 Some pack-ins will use motion control, others won't, one is a twitch-type game.  One is more geared toward core gaming, but was an original Intellivision title that Tommy's mom played (Night Stalker?)
  • 1:04:58 Four limited edition models beyond Glacier White/Obsidian Black standard ~$225 models.  We've only seen three (GTO, Galactic Purple, Vintage Woodgrain).  A fourth will be limited to one retailer, targeted to girls (Inty's looking pretty in pink.  You heard it here)
  • 1:05:58 Limited Edition Amico consoles ~$279.99
  • 1:06:36 The 10 second clip why Atari execs are a little jumpy when in the same room as Intellivision peeps.  A little too much glee on that final twist.. 🤐
  • 1:07:08 Founder's Edition: 2600 woodgrain units, signed & numbered on the back, 3D lenticular poster of the running man with entire team signing the back, Amico founder's pin, founder's patch, console arrives a couple days earlier than launch, a metal golden ticket controller RFID card for a $50 gift certificate, a physical version of the Earthworm Jim soundtrack.
  • 1:09:20 Founder's Edition launches about a week from 1/16/2020
  • 1:11:57 Mike Mika, Digital Eclipse team is working on 5 games for the Amico
  • 1:12:42 90% of Amico games are built on Unity.  Mike Mika's team are using their custom-built game engine for their games
  • 1:14:14 Amico will not support Unreal Engine
  • 1:22:37 Douglas Adams, author of Hitchhikers Guide to the Universe will have a hidden Easter egg in the Amico
  • 1:22:48 Amico features numerous hidden Easter eggs
  • 1:23:20 Tommy elaborates of the Reward/High Score/Leaderboard system, time & space leaderboard system, and how it'll include one-of-a-kind trophies, printable certificates/badges.  May not make launch.
  • 1:27:29 Atari licensed 12 games to Intellivision
  • 1:29:05 In works with Disney on Tron, not secured yet
  • 1:29:23 Disney, Nickelodeon, Sesame Street, Hasbro, Mattel all following/interested in the product (licensing tie-ins?)
  • 1:31:45 Intellivision working with about 50 developers globally.
  • 1:33:42 Reviewing Skiing, reveals what your playing field looks like in-game, and a cinematic zoom-in giving you an overview of the course.  Also, Skiing features 8 players taking turns, or a 4 player SkiCross manic race to the bottom.  Controller touchscreen will have a ski badge drop in place.  Button control is one button to jump, disc to swerve.
  • 1:36:23 Intellivision has scrapped five games of the original 22 they had to show at June 2019 E3.  Post E3 feedback, they retained 17 of those games.  Further development needed for others or just weren't cutting it.
  • 1:36:58 You can hold the controller upside down Colecovision style - lanyard fits the opposite end so that when held for motion controls, the Colecovision hold is the standard motion-control assumed hold (grasp the touchscreen, they want your thumb on the disc or side buttons for action while swinging/waving/bowling/throwing/twisting/bopping/whatevering)
  • 1:37:57 Cornbag.  It's going to be cornbag.  🤣  (Going to suggest the name officially have a subheader.. if going with Cornhole, maybe a subheader "Bean Bag Toss".. games sold to retailers use bean bag toss, under 35 crowd have taken to cornhole, because they're ruining everything) 🙂
  • 1:38:28 Amico Club app was just updated on Thursday, go check out the changes
  • 1:41:03 No surround-sound or Atmos capabilities.  No 3D sound, but the speakers on the controller will be integrated for unique sound experiences
  • 1:45:04 The footage game design from Snafu/Snafoo from E3 has been significantly updated
  • 1:45:34 Forced Feedback will not be toggled on/off
  • 1:46:46 Production begins first week of April
  • 1:47:26 Zombies Ate My Neighbors not on Amico's radar
  • 1:47:58 Q*Bert and other Sony properties (different division from Sony Entertainment/PlayStation Sony) in talks with Intellivision to get these properties on the Amico.  Sony Pictures owns/licenses Wheel of Fortune, Jeopardy, Who Wants to Be a Millionaire.  Licensing talks
  • 1:49:27 Lemmings is owned by Sony, Tommy likes multi-player Lemmings
  • 1:51:39 Atlantis not ready for launch.  Baseball will have multiple versions.  One version of Baseball will be ready for launch, another version is closer to Spring Training (MLB Baseball?).  Bowling ready on launch, the develper working on it created the most popular version of all time.  Archon in development but not on launch.  BurgerTime may make launch, uncertain.
  • 2:07:47 Imagic's Beauty and the Beast confirmed
  • 2:07:52 Lock 'N Chase is on Intellivision's list to obtain the rights, not secured yet.  Owned by G Mode (owners of BurgerTime)
  • 2:08:24 Oregon Trail is not in development, not in talks at this time
  • 2:23:31 Tommy elaborates on how the concept came to fruition, discusses Intellivision coming in, his pitch, etc.
  • 2:34:47 George Plimpton may have a subtle place (Easter egg?) in the modern marketing of the system
  • 2:40:09 Tommy's thoughts on the VCS, what he thinks it should go after to succeed, includes insight on where Ouya lost software focus
  • 2:51:50 They'd like to talk to Castle Crashers, has a great concept, would be a great fit as a unique exclusive version
  • 3:02:58 Tommy wants a true couch-coop version of Roblox on the Amico
  • 3:08:07 No fighting games right now - they're button mashers, mostly violent.  (Amico isn't looking at button mashers).  Funny fighting games like Clayfighters could be an option.  Wouldn't be first round to reach everybody.
  • 3:10:17 General Meow and Assassin Kitty was shelved/delayed.  Won't be on launch.
  • 3:10:56 Great relationship with Warner Bros, they love the Amico, their response to Intellivision was "Whatever you want, you can have".  They own Marble Madness, Tommy going to look into it
  • 3:16:13 Sea Battle and Football are on the list, won't be there at launch.  Won't have a football game at launch, they're aiming for Playoffs (early Jan 2021).
  • 3:16:48 AD&D is going to be there, almost certain on launch.  All the old call-backs are included
  • 3:18:49 Running man appears as a crossover in other Amico games
  • 3:20:22 Intellivision has half the old Interplay team and half the old Virgin teams among their devs
  • 3:22:44 Met with 1Up guys at CES, working on the mini Intellivision with 1Up - Tommy is in if they make the Intellivision the vintage woodgrain tv accessory, Atari get's the clunker.  Maybe a Watchman..
  • 3:25:05 1Up project is Intellivision's last Flashback dip.  Their original games will be sold as packs.  A sports pack would include 10 games for $5. 
  • 3:25:58 Intellivision talking to Tecmo
  • 3:28:24 8 player Missile Command will feature two teams on opposing sides of the screen.  Screenshots from trailer we've seen is 4 player Missile Command
  • 3:29:24 Space Hawk?  Bill Fisher did it, so maybe something down the line, but Tommy notes Space Hawk is basically similar gameplay to Asteroids.  Maybe it'll be an Easter egg?
  • 3:30:01 Hot Wheels Criss-Cross Crash-inspired game is an original title, can't release name/tie-in just yet, but it is getting really great feedback from playtesting
  • 3:30:21 Armor Battle play mechanics discussed.. every tank for him/herself.  Then the chopper arrives and threatens to nuke/pick-off everybody.  Gameplay shifts from competitive to sudden co-op, defend against the common threat.  Chopper defeated, ceasefire is out the door as it's an all-out melee again
  • 3:31:48 Circus-themed game is not Circus Atari, it is an original IP with gameplay akin to Angry Birds, launching clowns (and others?) at a Circus theme.
  • 3:32:13 Back Talk Party (full title is obscured but I'm going with Party), the game with two DJs is the sleeper hit.  Tommy thinks it will be THE game people are talking about next Christmas.
  • 3:33:05 General Meow and Assassin Kitty is more turn-based than a fighting game.
  • 3:33:23 Ecco successor.. is not Fathom.  No one is talking about how there are four dolphins in the screenshot.  4-player Ecco successor
  • 3:35:38 MotoRace USA will not be available on launch
  • 3:35:46 Miner 2049er may make launch
  • 3:35:55 Tropical Angel will not be available on launch
  • 3:35:58 BurgerTime for sure on launch
  • 3:36:06 Moon Patrol for sure on launch
  • 3:36:08 R-Type potentially on launch
  • 3:36:16 10-Yard Fight potentially on launch, a few football games (10-Yard Fight, potential Tecmo Bowl/Super Bowl, Intellivision Football)
  • 3:36:36 Lode Runner probably on launch
  • 3:36:53 Kung-Fu Master will not be available on launch
  • 3:37:00 Archon will not be available on launch
  • 3:37:08 Toe Jam and Earl is potentially on launch, done by the same team as Back in the Groove.  Touchscreen integration, multi-player, humor focused, new music, levels
  • 3:38:10 Spelunker probably not on launch

 

Good info in between, but that's your relevant new stuff.

 


Holy crap balls!!  You guys are AMAZING!!!

I'm going to use this when I post to Facebook so interested parties can just skip to what they want to hear about.

 

Incredible guys!  Really incredible!

 

 

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19 hours ago, Swami said:

So, I have a question for Tommy that has been itching at me for the last few days and may not be particularly popular . How do you plan to approach marketing to two seemingly very different crowds - casual gamer female socialites vs nerdy retro-gamers and RPGers. It does look like the interest target is shaping up to be about 50% re-imagined retro and 50% more typical party/casual games. I kind of imagine that scene in The Big Bang Theory where Sheldon invites over several causal acquaintances for a house party and then wants to play either Cookie Monster Munch or Zork, to which they reply that both choices "suck the big hairy meatball" and would rather drink beer and do Karaoke. I think this really hit home with someone in that video asking if the Amico would have Oregon Trail, which is pretty much pre-Zork text gaming. Also, folks outside retro-gaming, in my experience, view Breakout as one-player Pong or Blip, where the blocks substitute for Progressive AI.

 

I'm imagining the marketing to be something like commercials for some comedy-dramas where one commercial only shows the drama parts and another one shows only the comedy parts (In fact, I remember seeing this just last month with that movie Last Christmas with Daenerys from GoT)


We're not going to really focus on RPGers & retro-gamers at first.  Aside from being a very small percentage of the world (unfortunately!) but the nostalgia factor will be there in getting excited when the "mom" brings it up.

Folks are always saying that no one will remember Intellivision and the brand name means nothing, etc.  We disagree... and our research with folks 35 and older tells a very different story.  Practically EVERYONE knows the name and brand Intellivision (35+) and although they may not have had one (remember folks... they were SUPER expensive at the time!!)... chances are... they played one at a friends house, a relative had one, etc.

Keep in mind that Intellivision sold over 4 million plug & plays about 15 years ago!  If that product was unbranded and just some plug and play of 10 or 25 games... it would NOT have sold 4 million units!

Anyway (kinda got off track there)... getting to the mom's is key.  Remember that females are responsible for 80% of all video game industry purchases!!!!!!!!!  80%!!!!!!!  Yet they are hardly ever targeted to (because typically the products are seen as negative in mom's eyes... and they typically are!). 

As soon as the word gets out to the mom's... dad is going to quickly jump on board.  The dinner conversation will go something like this...

 

"Wait?  Did I just hear that right honey... you are thinking about buying a video game console?!?!?  And you think you might want to play games with me?  HELL YEAH!!!  COUNT ME IN!!!"

 

 

 

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20 hours ago, GrudgeQ said:

I like RetroAdvisoryBoard's list better but here are direct links to the sections I pulled out:

 

Question about physical game box art (interesting but vague answer)


WOWZERS!!!!!!!!!!!!!!!!!!!!!!!!

 

Standing ovation sir!

 

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19 hours ago, LePionnier said:

Thanks to Intellivision Entertainment for the new "TILT" mode in the Moon Patrol Demo !

Now I am ready to play a full level in February ! 😉

 


Yeah... we thought we would put that in the demo for a little added fun for those who wanted it (I still like the non-tilt version better).

 

For those of you not aware... we updated the Amico Club app and folks can now skip the AR aspect if you'd like.  And we added "tilt" controls for the speed of the vehicle.

:)

 

 

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19 hours ago, 1001lives said:

Another question to add - Sim games. Not just Utopia and that "Let Them Trade" game.

 

Any Tycoon games? Potential city builders? Theme Park games? Sim Theme Park? (Maybe Rollercoaster Tycoon type game)? 👻

 

If no - could see some cool potential with integrated maps/plots of land on the controller, using the touchscreen to zoom in on coordinates on the city map, etc. Maybe tap to place buildings.

 

 


Yes... but would probably come later in 2021.  We need to establish the console as SIMPLE and for everyone.  Having too many of those as initial offerings will take away from our messaging.

 

 

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18 hours ago, insertclevernamehere said:

I didn't like what I heard about the physical media not being like boxes on a shelf.  Call me Mr. Boring but I like my boxes on a shelf.  Please don't let the games come in the form of dust collecting clutter like Amiibo.  I am NOT someone who likes collecting that sort of thing.  I like nice, neat, orderly boxes.


I didn't say we wouldn't have that option.  I'm just saying that there will be other options.  :)

 

There will be something for everyone when it comes to physical media.

 

A 5 year old doesn't want a box to put on a shelf.  Trust me.

 

 

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17 hours ago, squirrelgotdead said:

The talk of Plimpton and references to the family. . .that is so awesome. . .he's a guy who is close to disappearing from literature history. Most under the age of 35 probably haven't a clue who he is. He was a culturally significant writer from the last quarter of the 20th Century.

 

Mad Magazine's gag lampooning his attempts at playing with professional sports teams, with him swimming across Lake Erie, strolling through Times Square in the middle of the night (this was the 1970's), and spending a week with Jerry Lewis. . .absolutely hilarious.

 

Would love to see hologram Plimpton.


If they can recreate Elvis, Marilyn Monroe & Frank Sinatra in commercials... I'm sure we can do George as well.  :)

Will be starting talks with the family.

 

 

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17 hours ago, Serguei2 said:

I hope physical games from retail stores are not only codes included in the boxes and you need to go online to get the games. That would suck.


It sure would!  Which is why we're not doing that.  :)

 

Note:  Microsoft, Sony & Nintendo do that.  Yet another thing we have worked out in a super cool and unique way.

Ever try inputting one of the 30 character codes with your PlayStation or Switch controller? 

And people say our controller sucks?  We have a HUGE advantage over the top 3 when it comes to controller functionality to do certain things... AND... remember.... RFID!  (who needs typing or entering input at all!)

 

😎

😍

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16 hours ago, roots.genoa said:

I would be ok with pretty cards one can easily transport in a wallet and collect in some kind of binder!

I love manuals (I used to always read them before playing) but I guess they're not needed for most Amico games anyway...


Manuals definitely not really needed. 
 

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14 hours ago, mr_me said:

In some ways it's better than an analog stick.  I wouldn't want to use a thumbstick for breakout or warlords.

 

Lunar Lander is another good example.  If you remember, the arcade game had that massive analog thrust lever.  But it wasn't self-centring, it stayed in place so you can accurately adjust main engine thrust.  You could map that function to an analog thumbstick or buttons but it's nothing how it should be.  I can see the touchpad working nicely here.

 

Curious how the new Night Stalker controls.  Can you run in one direction and shoot in the other?


Yes... touch screen for certain things IS better than analog.

 

GOOD QUESTION about Night Stalker!  Was waiting and hoping that someone would eventually ask that question.

 

Answer = YES!!!!!!!!!!!!!!!!!!  And it's glorious.

 

🦇

🕷️

🕸️

🤖

Edited by Tommy Tallarico
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13 hours ago, Orange Guard said:

Hey Tommy have you thought about maybe allowing people with golden tickets the first shot at founders edition preorder?  I need that wood grain so bad I’ll be disappointed If I miss out. 


We've already promised anyone who has signed up to our Mailing List first crack.  Putting folks who purchased something from our store wouldn't be seen as fair to the ones who signed up ages ago and didn't buy anything.

I want to make sure it's all done in a fair way.

PLEASE make sure to sign up to the mailing list and I'll make sure to let all the folks here know exactly when the e-mail will be coming.  Looking like next Friday!  Then the following Monday for social media.

 

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12 hours ago, Blarneo said:

No!!!!! No to R-Type right now! Intellivision's design team isn't ready. Do the trial runs with Moon Patrol & Astrosmash, hone the skills with Demon Attack & maybe uh' Laser Gates or Solar Storm. 

 

R-Type should only be attempted when IE designers know Amico like the back of their hand and can push the little console to it's limits with something so beautiful, it'll knock Ori & The Blind Forest off of it's perch as the most gorgeous 2D game in the world. And it should play better than any previous versions, including the Arcade games.

 

Anything less, then I will barge into the IE lobby and scream and pout that "you ruined my game" and a crying 55 year old is not a pretty sight. And you'll have to call the cops on me!


We haven't started it yet so no worries.  Won't be on launch.

 

What did you think of R-Type Dimensions?   I loved it. 

 

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Tommy,

 

if I bring one of my controllers to a friends house, can my games still be played on my console while I am away by others?

 

when will the FE be available for order? Hopefully, I don’t miss it. 
 

When I asked before, extra controllers will be sold in bundles will this include the limited edition ones as well? Roughly, can you give an estimate about how much the extra controllers will cost?

 

Thank you very much.

 

Jeffrey

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12 hours ago, mr_me said:

I didn't think the wood grain model is limited to the founders edition.


That is correct.  There will be 2 Vintage Woodgrain versions eventually.

 

The Vintage Woodgrain FOUNDER'S EDITION (limited to 2,600 units and incredible value!)
and then...

When on 10/10/2020 there will be a Limited Edition Vintage Woodgrain that will also be available (but without all the extra stuff and added incredible value).  We're not sure yet how many of the "normal" Limited Editions we will make.  Lots of factors still to be determined. 

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10 hours ago, ColdCoffee said:

 

If you're thinking of getting a Woodgrain Amico try to get the FE one. The $50 dollar gift certificate alone makes it a better value over just the plain limited edition. Tommy dropped yesterday the limited edition Amico's would probably be around $279. The founders is $299. Regular Amico's would be around $229.

 

Founders includes:
Limited to 2600
Early access to the console
Numbered & signed Woodgrain Amico
Numbered & signed 3D running man lenticular poster
$50 Gift Certificate/Metal Golden Ticket
Founders Embroidered Patch
Founders Writing Pen
Earthworm Jim Soundtrack


Yeah... the Founder's Edition is really the way to go.  The value is going to be incredible.  Just something super cool to give our biggest and best followers at this point (and to prove to folks that people are interested and care!).

 

 

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5 hours ago, Nolagamer said:

Hopfully includes A downloadable soundtrack and not just cd....( I dont own a cd player outside of my ps4) 


It will include BOTH digital & physical!  Going to do one of my other soundtracks as well.  So 2 albums!  Digital & physical versions!

 

Edited by Tommy Tallarico
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12 minutes ago, Tommy Tallarico said:


We haven't started it yet so no worries.  Won't be on launch.

 

What did you think of R-Type Dimensions?   I loved it. 

 

I have it on XBOne- 360 backward compat. Play it with HD graphics on, but one slip of the Y button and it goes back to original pixel art. Rather not have that, but it's otherwise a very good translation of the first two games. I just wish it had included Leo, the third installment.

 

I know I harp on this game (yeah, my favorite), but I still am exited about most of the games you guys announced and are working on, especially the Mattel & Imagic re-imaginings, and I'm also encouraged & hope your relationship with Irem continues for a long time.

 

PS: Can I still come to your office and pout?🥺

Edited by Blarneo
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10 minutes ago, Jeffrey Bouchard said:

Tommy,

 

if I bring one of my controllers to a friends house, can my games still be played on my console while I am away by others?

 

when will the FE be available for order? Hopefully, I don’t miss it. 
 

When I asked before, extra controllers will be sold in bundles will this include the limited edition ones as well? Roughly, can you give an estimate about how much the extra controllers will cost?

 

Thank you very much.

 

Jeffrey


1.  Can't say right now. 
 

2.  We are shooting for next Friday.

 

3.  Yes, but they will be more expensive then the regular black or white ones.

 

4.  Don't know the retail cost yet.  Putting in the newer and better screens bumped the price point.

 

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4 minutes ago, Blarneo said:

I have it on XBOne- 360 backward compat. Play it with HD graphics on, but one slip of the Y button and it goes back to original pixel art. Rather not have that, but it's otherwise a very good translation of the first two games. I just wish it had included Leo, the third installment.

 

I know I harp on this game (yeah, my favorite), but I still am exited about most of the games you guys announced and are working on, especially the Mattel & Imagic re-imaginings, and I'm also encouraged & hope your relationship with Irem continues for a long time.


Yes... our relationship with Irem is amazing and they are super excited about everything we're doing.  They were one of the first to come on board a few years ago (which is why Moon Patrol is so far along at this point).  :)

 

 

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Hey Tommy, I have a bunch of questions so I better write them now that you're over here.

 

- It looks like things are looking pretty good... Did you expected this when you started the project? Are you also surprised about how big this is turning out to be and the huge expectation you are creating?

 

- It's a good time to be a video game fan. As you said on the video, it's surprising that nobody came out with the idea of the Amico before, so it's great that this console will be real in only 8 months. The console will be interesting and fun for both casual/non gamers and some hardcore retro gamers like us, and I think that's cool too, to be able to bring together people that's normally so far away from each other physically and mentally. Oh yeah, the question! I believe, once people play or buy the machine, they will like it, but I have some concerns about the Amico selling like hot cakes among casual/non gamers just like the Wii did for the following 3 reasons: 1) The Intellivision brand is not as popular as Nintendo, especially outside the USA (I wonder how many of the 4 million Intellivision plug and play systems were sold on international markets 15 years ago), 2) Intellivision Cornhole is not Wii Sports and 3) The Amico has many games, the reimagined retro ones, that are perceived as difficult even if they are remade to be ultra easy for some people with the karma engine. How are you planning to overcome these 3 aspects to become the true Wii 2.0? (Perhaps the issue of the brand could be corrected if Disney bought Intellivision)

 

- As you know, there are many ways to review a video game. 30 years ago, Spanish magazines reviewed many games, especially graphic adventures, speaking solely of the story, leaving graphics, gameplay and other key factors to a small paragraph at the end. And one of the things to evaluate, scoring the same as the graphics or the gameplay, was "originality". Many retro fans have complained about this, with purists arguing that "originality is overrated" and "video games are not movies, the story is not important". Fortunately, Amico games won't try to be movies, but can you tell us more about the system you're using to curate the games? Do you take graphics, sound, gameplay, originality into account?

 

- On the Super Mario themepark trailer, Nintendo only shown people within the 18-24 age group. Even Pat & Ian were shocked about that. Of course, the main reason why that commercial doesn't work is that they show things that you can't do on the park, assuming it will be Disneyworld-like and not based on virtual reality, but the age of the visitors in the commercial is interesting. What do you think about this? Is this another proof that Nintendo has abandoned the casual market? No children and parents in a themepark... wow!

Edited by IntelliMission
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43 minutes ago, Tommy Tallarico said:


Yes... touch screen for certain things IS better than analog.

 

GOOD QUESTION about Night Stalker!  Was waiting and hoping that someone would eventually ask that question.

 

Answer = YES!!!!!!!!!!!!!!!!!!  And it's glorious.

🤖

Obviously it's glorious.  But is the touchpad divided into four zones? ... swipe action? ... button-disc action? ... swing motion? ... voice command?

 

25 minutes ago, Tommy Tallarico said:


1.  Can't say right now. 
 

...

 

Is it your intention that an end user license to a game allows that game to only be played on one machine at a time?  E.g. controller portability

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