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Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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10 minutes ago, mr_me said:

For canadians, the amico store will be in Canadian dollars.  I think what LePionnier is suggesting is that the gift card might be subject to currency exchange at the time it is redeemed in to your account.

I see. That would be cool 😎 

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speaking of worthless skills

 

https://kotaku.com/guinness-world-records-reinstates-billy-mitchell-s-donk-1844081664

 

 

quick funny story.  Here is how I started my latest business ( my third .. 1st was fun as hell but only paid the bills , 2nd failed...bad)  so anyway I was between projects/jobs since i always have worked for myself in businesses I had stakes in, so anyway there I was in 2005ish and I was playing WOW with my guild etc, and one day a couple of the guys said. have you guys done /played lately to see how many hours youve played.  Well i did and the number was almost 1000 and I said, my god, I could have started a business or learned a language etc in that time, so I cut my hours gaming down quite a bit, called some friends, and couple lucky things happened and with my buddy the former CFO of Commodore and a coding genius we knew, we came together and started the business I am in now. We are doing well and it all started with me doing /played in a MMO  

Edited by bigdaddygamestudio
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So, I don't know where people get this stuff. I think they just make it up. Some folks have been saying the Wii has the worst attachment rate of any console, but the data proves just the opposite (From nintendolife.com) [P.S. The Atari 2600 sold at least 30 million consoles]

 

Console Hardware Sales (Million) Software Sales (Million)
Wii 101.63 921.69
NES 61.91 500.01
Nintendo Switch 55.77 356.24
SNES 49.10 379.06
Nintendo 64 32.93 224.97
GameCube 21.74 208.57
Wii U 13.56 103.10
Edited by Swami
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2 hours ago, Swami said:

So, I don't know where people get this stuff. I think they just make it up. Some folks have been saying the Wii has the worst attachment rate of any console, but the data proves just the opposite (From nintendolife.com) [P.S. The Atari 2600 sold at least 30 million consoles]

 

Console Hardware Sales (Million) Software Sales (Million)
Wii 101.63 921.69
NES 61.91 500.01
Nintendo Switch 55.77 356.24
SNES 49.10 379.06
Nintendo 64 32.93 224.97
GameCube 21.74 208.57
Wii U 13.56 103.10

I think.its attachment rate percentage per amount  of if consoles as in a large chunk didnt buy anything for the system.not sating they didnt sell a massive amount of software.  Also Nintendo 1st party  siftware is king. 3rd parties often didnt have the same success

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1 hour ago, Nolagamer said:

I think.its attachment rate percentage per amount  of if consoles as in a large chunk didnt buy anything for the system.not sating they didnt sell a massive amount of software.  Also Nintendo 1st party  siftware is king. 3rd parties often didnt have the same success

Not quite clear on what you said there due to grammar (cell phone errors?). The point is the Wii did sell a massive amount of software for the consoles they sold, contrary to the point being made by those saying it had a poor attachment rate. Anyhow, after a bit more investigation, attachment rate is for games, not consoles. I guess what this is showing is the "tie ratio" and, even so, I think IE would be very happy with a 10:1 software:console ratio when comparing it to other consoles in the table. Also, games hard-core gamers pay attention to, like GTA and Street Fighter don't have any meaning for the Amico and even the casual games had a lot of copy-cats from various 3rd parties and showed low quality control of games allowed for the Wii. Here's another graph showing tie ratio for Wii vs XB360 and PS3:

ltd-software-march-2009.png

Edited by Swami
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1 hour ago, Swami said:

Not quite clear on what you said there due to grammar (cell phone errors?). The point is the Wii did sell a massive amount of software for the consoles they sold, contrary to the point being made by those saying it had a poor attachment rate. Anyhow, after a bit more investigation, attachment rate is for games, not consoles. I guess what this is showing is the "tie ratio" and, even so, I think IE would be very happy with a 10:1 software:console ratio when comparing it to other consoles in the table. Also, games hard-core gamers pay attention to, like GTA and Street Fighter don't have any meaning for the Amico and even the casual games had a lot of copy-cats from various 3rd parties and showed low quality control of games allowed for the Wii. Here's another graph showing tie ratio for Wii vs XB360 and PS3:

ltd-software-march-2009.png

Ya sorry a mix of cell errors and needing eye surgery . Meant to say  a large amount of Wii owners didn't purchase additional software. Which is a larger than usual part of user base.  But at same time lots of software sold.  Mostly  first party for nibtebdo accoubts for majority.   But all.of the shovelware crap prob had some decent sales as well.   The wii sold a ton.of systems   so they had  enough gamers to buy alot of software. 

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I find the software sales between the gamecube and n64 alarming.  Just based on the n64 selling so many more units. But i can see why.. with so fewer titles and n64 games were more expensive than ps1 games.  The lack of variety  in game genres  on n64 didn't  help.   Under 300 ys titles yet over 60 raciing games.  Majority of the console was racing and other sports ...which many were yearly franchises. 

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22 minutes ago, Nolagamer said:

I find the software sales between the gamecube and n64 alarming.  Just based on the n64 selling so many more units. But i can see why.. with so fewer titles and n64 games were more expensive than ps1 games.  The lack of variety  in game genres  on n64 didn't  help.   Under 300 ys titles yet over 60 raciing games.  Majority of the console was racing and other sports ...which many were yearly franchises. 

It does appear first party games alone did not sell their systems. Something else saved the Wii.

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I think attach rate and tie ratio are really the same thing.  Usually we're talking software but I suppose you could count software and peripherals, but it's usually software.  It's a ratio.  For example, if Mattel sold 3M intellivisions and 20M cartridges, their attach rate is 6.7.  For the wii it's 902/102 for an attach rate of 9.0.  For NES its 8.1.  Nintendo 64 is 6.8.  Gamecube 9.5.  Not sure if the nintendo numbers include third party software but they're still high.

Edited by mr_me
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14 minutes ago, CurlyQ said:

conan-obrien-intellivision-amico-founders-edition.thumb.png.7be5692fb2f58cb774738a078a8e779f.png

Tommy, this is not fair. How in the hell did Conan get his signed FE Amico already. I want mine, now!

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1 hour ago, Swami said:

It does appear first party games alone did not sell their systems. Something else saved the Wii.

Wii Sports, I'm guessing.

 

Since we're talking about attach rates, here are some numbers on those. Not sure how accurate this is, but here it is.

 

https://vgsales.fandom.com/wiki/Software_tie_ratio

 

Interesting to see the Master System kicking everything's asses aside from the mini consoles. I'm guessing that Brazil is the main reason for this.

Edited by Steven Pendleton
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13 hours ago, Tommy Tallarico said:
Alright! Who wants to take the Intellivision & Amico quiz? See if you can beat my score of 4652!  Let me know what you scored!
 

I scored 2817 and 80%. Definitely didn't get Night Stalker wrong!

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14 hours ago, Tommy Tallarico said:
Alright! Who wants to take the Intellivision & Amico quiz? See if you can beat my score of 4652!  Let me know what you scored!
 

Thanks Tommy.  Didn't do as good as you (and not on face book), but was fun.
I am curious though, how did you do on the Tomb Raider quiz by Lara’s butt challenge?  I didn't do so good on that one either; the timer kept running out! 😆

Edited by Starpaddler
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13 hours ago, save2600 said:

4101 first try. Was going for speed and got tripped up by the breakout/brickout screenshot.  :lol:

Ditto, glad to know I wasn't the only one. 

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2 hours ago, CurlyQ said:

conan-obrien-intellivision-amico-founders-edition.thumb.png.7be5692fb2f58cb774738a078a8e779f.png

Nice!  ET and Astrosmash in the ceiling are nice touches!

Edited by Starpaddler
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9 hours ago, Swami said:

. Here's another graph showing tie ratio for Wii vs XB360 and PS3:

ltd-software-march-2009.png

One thing I don’t like about this graph is it just shows the first few years of each console”s software sales without taking into account the actual console sales themselves. The Wii was cheaper and so probably outsold the other two and so you could expect it to sell more software.
 

One thing about the Wii is that it sold almost all of its consoles in the first 6 years, it had a very high ramp but then flatlined for years. I would be interested as to when the software revenue was made during that Wii curve. I know personally I bought fewer games for the Wii than earlier Nintendo consoles and mostly first party Nintendo titles. I also purchased most of that early in the consoles life.
 

I wonder if the attachment rate perception came up for devs entering a 100 mil unit market and not being able to sell nearly as much as they thought they would because of the heavy leaning of the console into the casual market which didn’t match the games coming out. If you come out with a game that sells across multiple consoles and,say, the XBox version sells better than the Wii with fewer consoles shipped your perception is “poor attachment rate”. Even if it was more causal oriented, so much crap ware came out for it later on I know I stopped shopping for Wii software unless it was Nintendo or a known franchise.
 

It is always dangerous to project your personal experiences on a market, but the Wii was the first (& only) Nintendo console that was purchased more for the adults in my house than the kids. We did the typical Wii Sports, Wii Fit and a few multiplayer games for the family thing. It was a very different console experience for us than earlier models.

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Check these guys out.  Adam Koralik was their guest arbitrator/judge (pretty connected retro/modern gaming YouTube reviewer/commentator.

 

I appreciated the format, plus both Chris and Will saw some interesting things with what Intellivision is doing, as did Adam.  Just less tuned into the general marketing strategy or what appeal to non-gamers (and waning-interest gamers) a system like this is shooting for.  Be courteous, ignore the familiar crew in the comments, I engaged the guys on Twitter and they’re amicable guys.  
 


 

here was my 7-part Tweet manifesto

 

‪@chrillcast @chrillcast_will @chrillcastchris @AdamKoralik @Intellivision Fun take on the Amico guys. I think Chris has grounds for a mistrial! Answering Adam’s Q regarding success: here’s a GameDaily.biz article https://gamedaily.biz/article/1680/intellivision-amico-receives-10000-preorders-only-needs-180000-sold-to-hit-break-even-point. That’s to reach profitability. They haven’t marketed to anybody yet (retro community is free to engage +Tommy’s already in it) Assuming few buy it on Intellivision name (about 25,000 pre-orders from this community to date), but they plan to market on mobile phone games w/those pesky freemium ads, in more family spaces since PS5/Series X/Switch consumerbase are mostly going to be disinterested.  Audience: younger families (my kids are Chris’ kids ages, I feel the same), people who have friends over (it’s the most simplistic controller & screen encourages party games), & people who don’t have time for the epic action adventure games they see promoted and on the Target/Walmart aisle - the wall of games we love as gamers but ask us to immerse in a lengthy story to play. These are simple pick-up-&-play style games you can play an hour or 4 mins. Think differently from games made for gamers. These are for people who play games, board games, card games, assume modern consoles don’t have things of interest. You sell this to churches (youth groups), to convention organizers (easy to wngage w/strangers), even to bars (Jackbox-type party games and patrons whip out their phones), and to the nursing home/group living facilities still after Wiis- you have an int’l presence & some marketing- it can reach that modest goal before word of mouth. Will accept the judge’s ruling, but this may surpriseyou, your honor. :-)‬

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29 minutes ago, GrudgeQ said:

One thing I don’t like about this graph is it just shows the first few years of each console”s software sales without taking into account the actual console sales themselves. The Wii was cheaper and so probably outsold the other two and so you could expect it to sell more software.
 

One thing about the Wii is that it sold almost all of its consoles in the first 6 years, it had a very high ramp but then flatlined for years. I would be interested as to when the software revenue was made during that Wii curve. I know personally I bought fewer games for the Wii than earlier Nintendo consoles and mostly first party Nintendo titles. I also purchased most of that early in the consoles life.
 

I wonder if the attachment rate perception came up for devs entering a 100 mil unit market and not being able to sell nearly as much as they thought they would because of the heavy leaning of the console into the casual market which didn’t match the games coming out. If you come out with a game that sells across multiple consoles and,say, the XBox version sells better than the Wii with fewer consoles shipped your perception is “poor attachment rate”. Even if it was more causal oriented, so much crap ware came out for it later on I know I stopped shopping for Wii software unless it was Nintendo or a known franchise.
 

It is always dangerous to project your personal experiences on a market, but the Wii was the first (& only) Nintendo console that was purchased more for the adults in my house than the kids. We did the typical Wii Sports, Wii Fit and a few multiplayer games for the family thing. It was a very different console experience for us than earlier models.

I don’t have any kids, but I have 10 nieces and nephews. So, my own limited experience is that maybe the old grandmas didn’t by any games for their Wii, but my nieces and nephews had all the party games: Wii Play, Wii Motion, DDR games,  all the hunting games, Just Dance, a few sports games plus the typical Mario/Smash/Zelda games. 

Edited by Swami
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33 minutes ago, RetroAdvisoryBoard said:

Check these guys out.  Adam Koralik was their guest arbitrator/judge (pretty connected retro/modern gaming YouTube reviewer/commentator.

 

I appreciated the format, plus both Chris and Will saw some interesting things with what Intellivision is doing, as did Adam.  Just less tuned into the general marketing strategy or what appeal to non-gamers (and waning-interest gamers) a system like this is shooting for.  Be courteous, ignore the familiar crew in the comments, I engaged the guys on Twitter and they’re amicable guys.  
 


 

here was my 7-part Tweet manifesto

 

‪@chrillcast @chrillcast_will @chrillcastchris @AdamKoralik @Intellivision Fun take on the Amico guys. I think Chris has grounds for a mistrial! Answering Adam’s Q regarding success: here’s a GameDaily.biz article https://gamedaily.biz/article/1680/intellivision-amico-receives-10000-preorders-only-needs-180000-sold-to-hit-break-even-point. That’s to reach profitability. They haven’t marketed to anybody yet (retro community is free to engage +Tommy’s already in it) Assuming few buy it on Intellivision name (about 25,000 pre-orders from this community to date), but they plan to market on mobile phone games w/those pesky freemium ads, in more family spaces since PS5/Series X/Switch consumerbase are mostly going to be disinterested.  Audience: younger families (my kids are Chris’ kids ages, I feel the same), people who have friends over (it’s the most simplistic controller & screen encourages party games), & people who don’t have time for the epic action adventure games they see promoted and on the Target/Walmart aisle - the wall of games we love as gamers but ask us to immerse in a lengthy story to play. These are simple pick-up-&-play style games you can play an hour or 4 mins. Think differently from games made for gamers. These are for people who play games, board games, card games, assume modern consoles don’t have things of interest. You sell this to churches (youth groups), to convention organizers (easy to wngage w/strangers), even to bars (Jackbox-type party games and patrons whip out their phones), and to the nursing home/group living facilities still after Wiis- you have an int’l presence & some marketing- it can reach that modest goal before word of mouth. Will accept the judge’s ruling, but this may surpriseyou, your honor. :-)‬


Yeah... I really loved their format and how they were all making their points in a respectful way. 

I left a comment on the video and we are going to do a Round 2 together.  I thought all the guys were great and the things they had concerns about... I have answers for.  I think once they hear them, they may have a better understanding of who our market is and why it doesn't really matter if the name Intellivision is on the console or not.  They voiced their concerns in a very respectful way... which is always refreshing to see.  Looking forward to speaking with them.  They all seem like really cool guys.

This is yet another typical example of why Amico haters get it so wrong.  They moan and whine that "Tommy and/or folks who like the system can't take criticism!"  When in reality, what they are really trying to say is... "We don't like it when Tommy or folks who like Amico make counterpoints because it gives an opposite value to our negative hateful opinions". 

There has been countless times when I have heard concerns and engaged in a respectful way.  No matter how rude or passively aggressive they initially treated me.  The overwhelming majority of folks typically like the system after I engage with them... and a few don't.  And that's totally fine.  How many times have people in here heard me say... "Amico isn't for everyone".  And it's not.  Just like Xbox, PS, Switch, PC & mobile are not for everyone either.  Not really a big deal is it.  :)

 

 

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