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Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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Reason no. 87 this forum is awesome - the good points already made on most of this.  I'll chime in on a couple since these pop up from time to time elsewhere in comments.

 

20 hours ago, WhatWasThatSound said:

From what I've seen and read, you seem to be aiming the Amico towards the family, and especially the early childhood market, correct? The perfect console that everyone in the house can enjoy, and one that is perfect for children whose parents won't let them play other games because they find them to be too violent/otherwise inappropriate.

 

But... I don't think this is the correct market that you should be aiming for. I feel like this market isn't actually going to make the Amico successful. What I believe you should be aiming at instead, are the older crowd. The people that are your age - or even older. People that had the original Intellivision, or other similar consoles like the Atari ones, back when they were kids or teens. I feel like hitting that nostalgia factor is really your best bet of making the Amico successful, and while you do have some retro game remakes on the system, I feel like that should have been the core focus of the system to begin with, to appeal to that group of nostalgic older gamers.

 

I can't begin to explain how much this misses the mark.  As cmart pointed out - if hitting that nostalgia factor and targeting the 40-60 year old crowd is what you see as the biggest appeal of the Intellivision name and brand (haven't heard twelve diff. takes on this from a completely unimaginative podcast), you're too focused on "Intellivision was a particular thing, Intellivision can only ever be a particular thing".  Go make THAT console.  The $60 generic box with an Intelly Vision label.  I think it's gimping the brand, presuming brand identities cannot shift, cannot grow.  It completely ignores any valid examples we have of the brand *reboot*.  I hate to break it to you, but the chief audience watching "Care Bears" reboot on Amazon Prime, wearing Care Bears jammies and plushes, aren't the children who grew up with them in 1984.  It's children today.  Marketers have taken note with other licenses.. Strawberry Shortcake, Thundercats, She-ra... I know some fans have digital aneurysms when they see the change in art direction of a property they love ("Thunder, Thunder, Thunder-what the F_*# is that?!? Burn it with fire!!!").  I think someone should've sent a memo to Volkswagen that they shouldn't have moved beyond making the Beetle and VW van.  A Passat?  Jetta?  Toureg???  Tiguan??  What ARE these Volkswagen???  It'll never work.   ::looks at sales figures for Volkswagen's more mid-luxury efforts::  Oh.  The Beetle is among the lowest selling models in the US as of recent years.  Turns out the public is more than happy to expand beyond what it associates your brand with.

 

The only reason critics say "just build a retro box and put your games on it, like a plug 'n play" is a generally woeful lack of imagination and market research.  There have been dozens of nostalgia-packed tiny boards with a base chip in a box over the last fifteen years, from Nintendo and Sega, Playstation and Konami to ATGames efforts for Sega, 13 iterations of the Atari Flashback, a few Intellivision efforts to JAKKS Pacific and TECHNO assemblies of plug 'n play controllers, to 50 variation generic branded handheld combo systems with four variations of Snake and Stack Box.  There isn't a demand there, there isn't a void to be addressed, there isn't a market opportunity.

 

Put this thing in the "it'll only work for its appeal to nostalgic gamers" is a presumption that gameplay experiences aren't timeless (the act of eating pellets, escaping a few enemies as they try to trap you, find hidden power-ups to turn the tables) has no appeal beyond those who played Pac-Man in 1982.  That blasting asteroids or projectiles raining down on you has no appeal beyond the millions who experienced Missile Command or Astrosmash.  It is absurd.  Nearly every Hollywood movie has at its foundation story concepts and reworked plot elements from older stories.  Most books recycle themes and plot directions wholesale.  Most every video game borrows as well.  So why do you think these games are so hopelessly stuck in the past?  If completely rehauled with fun elements we've learned in the last 30, 40 years, they are just as entertaining as Flappy Bird or Splatoon.  General concept, well executed. 

 

Even the age-old video game "Computer Space" is still being successfully recycled in modern mobile app games.  No reason why Shark! Shark! or Skiing are relegated to "unplayable by any audience not over age 50".. it's so narrow-minded I can't even find the space to squeeze a conjecture.

 

20 hours ago, WhatWasThatSound said:

To be honest, I don't feel like this system has ANY appeal with the younger demographic at all, nor does it appeal to families as a whole. Allow me to explain...

 

I don't have any kids myself, but several of my friends do, and I see them all the time. As a gamer myself, their kids will often talk to me about the games that they're enjoying. These kids are between the ages of 6 and 12, and I can tell you with certainty that not a one of them would enjoy the vast majority of games on the Amico. They already know what they like, and what they like are fundamentally different from what the Amico offers. They like games like Fortnite, Minecraft and Super Mario Maker 2. They don't play the kind of simplistic games that are on the Amico - they find them to be boring. Even a lot of the free to play phone games that are popular these days bore them to tears. And yes, while this may only be a small group of people, I think that in general, this is how kids these days feel. They like two kinds of games in general - shooting games, and building games. And if the Amico doesn't have those? They won't be satisfied with it.

 

Kids don't want to play Pong, or Space Invaders, or Galaga, or anything like that. They just don't care about the games of yesteryear. So I think that if you're expecting parents to buy their kids a walled garden console that only has simplistic, retro-inspired games... all you're gonna get is disappointed kids in the end. And as for the families as a whole... I doubt you have any market there either. Most of the adults that aren't already hardcore gamers are extremely casual gamers who play things like solitaire and golf on their phones. To them, they already have a gaming device - their phones. They don't need another one. Trust me, I've been trying to get my uncle to borrow some of my games during the quarantine because he keeps complaining that he's bored, and he'd much rather play solitaire on his phone than my 3DS and a huge stack of games that I know would appeal to him if he gave them the chance. I think that if any families are gonna be buying the Amico, it will be almost purely for their children, and those children.... will probably be disappointed.

 

 

One: the target *children* who are targeted are ages 2-7.  Your anecdotal examples don't really address the same audience.  Your surveys of children ages 6 to 12 isn't very thorough or telling, either.  Friends with kids.  Cool.  You see them how often?  I have kids under 5, and our friends with 6 year olds, 9 year olds.. we see them a few times a year.  The observations I can make on their interests stem from a couple dinners and days spent together.. which seems like it's enough but I wouldn't dare to suggest I know their interests all that much.  A six year old who definitely likes PJ Masks and Lego Ninjago.  An eight year old who loves Disney and Pixar.. I know these kids, but can't speak to their whole interests.  So I'm going to default to children's marketing experts and field testing and take it from there.  Most of what I see online tearing apart what kids will want/won't want comes from pretty devout gamers who I really don't get how they could have kids and manage the time to be so heavily invested in all of these games.  I can't square how they pull it off.  Then I see the comments from know-it alls who have a nephew they see a couple times a year.. that'd be like me writing the definitive guide to Life with My Feminine Bits, because I've went on a date last year.  Sorry, if there's one thing most every parent understands, it's how little we understood about parenting before we were in it.  So apologies if your experience playing with children isn't quite held in such esteem when discussing what kids play with, what interests them, what types of toys and entertainment options parents of younger children are looking to buy.  Unless you're working in it or living it, I'll be taking a hard pass on expertise levied, thanks.

 

21 hours ago, WhatWasThatSound said:

I'm sorry, but the price you are asking for the Amico is ridiculous. Maybe you have a reason - maybe the tech inside is so amazing an advanced that you NEED to charge that much to make a profit. But in that case, I feel like the entire project should have been downsized. I think that what you should have done is made it an affordable, budget alternative to the big-name consoles, closer to the "classic" or "mini" consoles that came out over the last few years, but packed it entirely with classic, remastered original Intellivision games (and the original versions of those games as well), and sold the whole thing for NO MORE than $100. Forget about all the new games and being able to buy more games for the console, I think you should have made the entire thing a "retro remastered" box at a competitive price, which could have been HUGE for older gamers.

 

Like, think of this realistically here. Do you REALLY think that your system has more value TO THE CONSUMER than something like the Switch Lite? Why would someone buy the Amico with it's lineup of (IMO) unimpressive games for $250 when they could instead buy a Switch Lite and a game from an established series that they enjoy for about the same price? I mean, I know you're gonna say that they would, because you have to because you're in charge of the company, but please, do stew that around in your brain for a minute. Does the Amico REALLY offer the value that you think it does? I mean, one of the talking points in a recent trailer that you released was that the Amico has a whole bunch of board and card games, but the Switch is getting Clubhouse Games soon, and that has 51 different board and card games in one package. So you could buy a Switch Lite and Clubhouse Games for about the same price as the Amico and get FIFTY ONE different card and board games. Are you prepared to offer more than 50 games in one package on the Amico?

 

You don't know the first thing about creating hardware then.  Those systems are largely stock parts, cloned hardware variations made with after-market hardware for the cheapest possible price because they're going to MSRP at $60 and drop to $30 at clearance within 4-6 months.  That's the goal here?  That's the winning ticket?  You're off your rocker.

 

Does the system have more value "TO THE CONSUMER" than the Switch Lite? 

 

Maybe. 

 

Most video game consumers are going to select the Switch Lite.  Mario Kart, Mario Maker 2.  New Super Mario Bros Wii U Deluxe.  Mario +Rabbids.  Mario Party.  A billion flavors of-a itsa Mario.  And Zelder.  And Pokemon for days, Cross little Animals and 3,000 other games they can purchase now.  It's a great system.

 

It's not the bulk of the competition for the market the system attempts to cultivate.  Switch isn't presenting itself as an evening activity for families to play together.  How many people can huddle around your Switch Lite?  It's a system built for one.  The Switch is really a single-serving system with detachable mini controllers for a couple people to play a fun co-op game together.  Beyond that, more controllers, all the same screen, and more games than not are still single player.  Of those that are multi-player, three-quarters are multiplayer online-only.  Yeah, I just got beat by DeezBallzDontStop.  Cool.  I'm gonna frame my second-place finish.  That was a lot of fun. 


Conceptually, the mission statement of this system is different.  The scope of its games are different.  The focus on gameplay that is near instant to pick-up-and-play without need for a tutorial, without intimidating your non-gaming friends, guests, in-laws.. is different.  Intellivision has what is essentially a tens of millions dollar experiment they're launching this fall.  Can a system appeal to people who don't really buy video games now.  Is there an unreached market out there?  I don't see your ilk even addressing this question.  You're so focused on people who own a Switch, who game on PS4 or Steam or Xbox, you don't even address that there are billions upon billions who don't do any of that.  BUT they do play games.  Mobile games.  Board games.  Card games.  They play with their children.  They go through gamified trainings at work and find other means of entertainment.

 

Is there any hope this little system can sell a couple hundred thousand consoles to those billions?  Any?  That's the question.  That's the differentiation between failure and success.  Everything else is just rich rewards or a painful loss for some investors.  We still get a brand new video game system taking on this incredibly ambitious scope.

 

And we're excited to see what happens.  We're in.

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2 hours ago, IntelliMission said:

In other news, our favorite Podcast has unlocked a new achievement: to answer the question "Will Another Major Game Console Be Released NOT from Nintendo/Sony/Microsoft" without even saying the word "Amico" (mentioned only once as "the new Intellivision console") and with a picture of the Ouya in the background.

To tell you the truth, I thought when I started listening to this video that it was the perfect title to start a reconciliation between the two parties ! 😮

Unfortunately, stupid and weak as I am these days (lol) I was really wrong. I think they missed a golden opportunity ! 🙃 My Bad ...

 

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9 minutes ago, LePionnier said:

I think they will be worse than today. They are currently recruiting their soldiers. Unfortunately, they want to start a war.

 

I can tell you they aren't doing very well recruiting because it is basically 6 to 10 people with some shadow accounts and has been for a long time. Meanwhile just on the Reddit Amico forum (Reddit is not really a great match for the Amico's fanbase) we are getting one or two subs *a day*. So in other words we get more people interested in the Amico each week then they have in total.

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19 hours ago, Michael Garvey said:

Watch "Tommy Tallarico interview" on YouTube

 

 

I am really happy to have a new channel like AMICO OASIS !  ( See what I did here ! 😉  lol )

Your voice fit perfectly !

And this Interview is one on the better of the year, if not the better !

 

For us it was also very pleasant that the interviewer believed in the console and in the company. (Same thing with OEB_Pete).

This makes it possible to have more specific and varied questions, and to obtain answers that Tommy does not necessarily need to convince us, etc.

It was very informative. I liked it when you talked about his wife, and yes our family are often the harshest criticism.

(Besides, if I can allow a question to Tommy, does your wife find it difficult to see you working so often (Meeting, Interview, Atariage, recording sound, reading comic books ... lol etc)

 

I also really appreciated it when Tommy talked about the sound for the different mountains for Skiing! What a hard worker !
I also liked the count of the number of games which is completed at 60% and more. Which lets me say that there may be almost half of it in there that we probably haven't seen yet.

 

Thank you very much for this interview.

P.s. What time is it live today with ReviewtechUSA ?

 

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10 minutes ago, Intellivision Master said:

5pm Pacific.  8pm Eastern.

Will someone post a link to this interview ? Is that the one that talks about the controllers ? 

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2 hours ago, Cranker said:

Will someone post a link to this interview ? Is that the one that talks about the controllers ? 

Somebody will post a link I'm sure.  As for the controllers, I don't know if this interview is about them or not.  We'll find out later this week.

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Its not only Intellision gets hate from some so called Hardcore Gamer YouTubers  ... Also Nintendo is often a company thats not liked by some and also some Reporters: Vara Dark on the topic with Nintendo: https://youtu.be/DYnoj-21tjo

 

Is BBG-Entertainment also developing for the Amico? When I look at the games trailer I think they do. Really like their Boulder Dash 30th Anniversary game :) DynaBlaster Amico Version....

 

Really happy as Pete in his new Video that we get an R-Type Game on Amico sometimes in the Future.

 

 

 

 

Edited by speedy-a
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I have a very serious and delicate question I hope I can cope with in life, and avoid pain and despair.

 

It too forever to get past Moonsweeper level. How long will I have to stay a Dragonstomper? I'm already bored with it.

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9 minutes ago, Blarneo said:

I have a very serious and delicate question I hope I can cope with in life, and avoid pain and despair.

 

It too forever to get past Moonsweeper level. How long will I have to stay a Dragonstomper? I'm already bored with it.

Patience , it take's , work , time and effort to earn your way up the ladder. lol  nothing comes easy in life except maybe picking on PEE and Indigestion  with all their anger / rants/ and clueless information spewing from their mouths... 

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24 minutes ago, speedy-a said:

Its not only Intellision gets hate from some so called Hardcore Gamer YouTubers  ... Also Nintendo is often a company thats not liked by some and also some Reporters: Vara Dark on the topic with Nintendo: https://youtu.be/DYnoj-21tjo

 

Is BBG-Entertainment also developing for the Amico? When I look at the games trailer I think they do. Really like their Boulder Dash 30th Anniversary game :) DynaBlaster Amico Version....

 

Really happy as Pete in his new Video that we get an R-Type Game on Amico sometimes in the Future.

 

 

 

 

LOL nice I am not a fan of R-Type, I am hoping for the karma system to kick in

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2 minutes ago, Intellivision Master said:

Tommy said that the Karma engine won't work in single player mode.  Which is a bummer but maybe the game will have an easy difficulty setting.

it better have or I will boycott, as no way I am throwing the Amico controller... LOL

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29 minutes ago, Blarneo said:

I have a very serious and delicate question I hope I can cope with in life, and avoid pain and despair.

 

It too forever to get past Moonsweeper level. How long will I have to stay a Dragonstomper? I'm already bored with it.

This information used to be a lot easier to find, but I believe that these are still the current rankings:

 

0-9 posts: Combat Commando (0 joysticks)

10-49 Posts: Space Invader (1 joystick)

50-99 Posts: Star Raider (2 joysticks)

100-249 Posts: Chopper Commander (3 joysticks)

250-499 Posts: Moonsweeper (4 joysticks)

500-999 Posts: Dragonstomper (5 joysticks)

1000-1999 Posts: Stargunner (6 joysticks)

2000-4999 Posts: River Patroller (7 joysticks)

5000+ Posts: Quadrunner (8 joysticks)

 

(Of course, anyone who wants to can now skip all of this by becoming a subscriber.)

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23 hours ago, 1980gamer said:

It has changed a lot!  However the Thunderbolt  ( my first coaster ride ) still stands!

Yes, The loop was Red, White and Blue  USA themed way back... Then the Black Widow.

How about the Rotor....  Centrifugal Force in action! 

 

It is now a Six Flags.  Yes, played lots of arcade games at Riverside.  First place a played a few games... Star Trek and Donkey Kong 3 etc.

We had many arcades in Worcester, but a few games never made it to the area.

 

Man I am feeling old!  I bet you remember the "Wild Cat" steel coaster with 4 person cars!

 

Sorry for being OFF TOPIC.  But all of the negative stuff was bumming me out!

 

It is the oldest Six Flags park in the chain.

 

They own 16 parks (and right now, none of them are open or making a dime). SF filed for bankruptcy in 2010 after the big recession. I don't see how they can avoid another one after this. They're not diversified or full of money like Disney or Universal. There's was a report that even Disney is hemorhaging money daily and has cancelled the building of some new attractions set to open in 2022 & beyond.

 

I hope we don't lose our theme parks.

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7 minutes ago, OEB_Pete said:

it better have or I will boycott, as no way I am throwing the Amico controller... LOL

 

R-Type has always been about memorizing patters of the enemies. It's only hard at first. 

15 minutes ago, OEB_Pete said:

LOL nice I am not a fan of R-Type, I am hoping for the karma system to kick in

You Take that back!!!! 😭

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Just now, Blarneo said:

 

R-Type has always been about memorizing patters of the enemies. It's only hard at first. 

You Take that back!!!! 😭

ok, taken back! :)

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On 4/19/2020 at 10:00 AM, Tommy Tallarico said:


I was there.

 

You know how LONG it would take to download a grainy pixelated nude pic with a 300 baud modem!?!??!

HOURS I tell ya.... HOURS!

 

:D

 

 

Pixelated??? Don't you mean in Ascii? 🙂

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26 messages to be a Dragonstomper.

 

55 years of life to achieve that goal.

 

1 billion years until the Sun burns the Earth.

 

What was that sound?

 

*universe re-collapses*

Edited by IntelliMission
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1 hour ago, GrudgeQ said:

I can tell you they aren't doing very well recruiting because it is basically 6 to 10 people with some shadow accounts and has been for a long time. Meanwhile just on the Reddit Amico forum (Reddit is not really a great match for the Amico's fanbase) we are getting one or two subs *a day*. So in other words we get more people interested in the Amico each week then they have in total.

That's my impression as well: a dozen people or less are responsible for most of the anti-Amico negativity on YouTube, Twitter, Reddit, here on AtariAge, and who knows where else.  But on the positive side, we've seen many more enthusiastic new users signing up here as well, and they keep threads like this one busy at all hours of the day!

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2 hours ago, RetroAdvisoryBoard said:

Reason no. 87 this forum is awesome - the good points already made on most of this.  I'll chime in on a couple since these pop up from time to time elsewhere in comments.

 

 

I can't begin to explain how much this misses the mark.  As cmart pointed out - if hitting that nostalgia factor and targeting the 40-60 year old crowd is what you see as the biggest appeal of the Intellivision name and brand (haven't heard twelve diff. takes on this from a completely unimaginative podcast), you're too focused on "Intellivision was a particular thing, Intellivision can only ever be a particular thing".  Go make THAT console.  The $60 generic box with an Intelly Vision label.  I think it's gimping the brand, presuming brand identities cannot shift, cannot grow.  It completely ignores any valid examples we have of the brand *reboot*.  I hate to break it to you, but the chief audience watching "Care Bears" reboot on Amazon Prime, wearing Care Bears jammies and plushes, aren't the children who grew up with them in 1984.  It's children today.  Marketers have taken note with other licenses.. Strawberry Shortcake, Thundercats, She-ra... I know some fans have digital aneurysms when they see the change in art direction of a property they love ("Thunder, Thunder, Thunder-what the F_*# is that?!? Burn it with fire!!!").  I think someone should've sent a memo to Volkswagen that they shouldn't have moved beyond making the Beetle and VW van.  A Passat?  Jetta?  Toureg???  Tiguan??  What ARE these Volkswagen???  It'll never work.   ::looks at sales figures for Volkswagen's more mid-luxury efforts::  Oh.  The Beetle is among the lowest selling models in the US as of recent years.  Turns out the public is more than happy to expand beyond what it associates your brand with.

 

The only reason critics say "just build a retro box and put your games on it, like a plug 'n play" is a generally woeful lack of imagination and market research.  There have been dozens of nostalgia-packed tiny boards with a base chip in a box over the last fifteen years, from Nintendo and Sega, Playstation and Konami to ATGames efforts for Sega, 13 iterations of the Atari Flashback, a few Intellivision efforts to JAKKS Pacific and TECHNO assemblies of plug 'n play controllers, to 50 variation generic branded handheld combo systems with four variations of Snake and Stack Box.  There isn't a demand there, there isn't a void to be addressed, there isn't a market opportunity.

 

Put this thing in the "it'll only work for its appeal to nostalgic gamers" is a presumption that gameplay experiences aren't timeless (the act of eating pellets, escaping a few enemies as they try to trap you, find hidden power-ups to turn the tables) has no appeal beyond those who played Pac-Man in 1982.  That blasting asteroids or projectiles raining down on you has no appeal beyond the millions who experienced Missile Command or Astrosmash.  It is absurd.  Nearly every Hollywood movie has at its foundation story concepts and reworked plot elements from older stories.  Most books recycle themes and plot directions wholesale.  Most every video game borrows as well.  So why do you think these games are so hopelessly stuck in the past?  If completely rehauled with fun elements we've learned in the last 30, 40 years, they are just as entertaining as Flappy Bird or Splatoon.  General concept, well executed. 

 

Even the age-old video game "Computer Space" is still being successfully recycled in modern mobile app games.  No reason why Shark! Shark! or Skiing are relegated to "unplayable by any audience not over age 50".. it's so narrow-minded I can't even find the space to squeeze a conjecture.

 

 

One: the target *children* who are targeted are ages 2-7.  Your anecdotal examples don't really address the same audience.  Your surveys of children ages 6 to 12 isn't very thorough or telling, either.  Friends with kids.  Cool.  You see them how often?  I have kids under 5, and our friends with 6 year olds, 9 year olds.. we see them a few times a year.  The observations I can make on their interests stem from a couple dinners and days spent together.. which seems like it's enough but I wouldn't dare to suggest I know their interests all that much.  A six year old who definitely likes PJ Masks and Lego Ninjago.  An eight year old who loves Disney and Pixar.. I know these kids, but can't speak to their whole interests.  So I'm going to default to children's marketing experts and field testing and take it from there.  Most of what I see online tearing apart what kids will want/won't want comes from pretty devout gamers who I really don't get how they could have kids and manage the time to be so heavily invested in all of these games.  I can't square how they pull it off.  Then I see the comments from know-it alls who have a nephew they see a couple times a year.. that'd be like me writing the definitive guide to Life with My Feminine Bits, because I've went on a date last year.  Sorry, if there's one thing most every parent understands, it's how little we understood about parenting before we were in it.  So apologies if your experience playing with children isn't quite held in such esteem when discussing what kids play with, what interests them, what types of toys and entertainment options parents of younger children are looking to buy.  Unless you're working in it or living it, I'll be taking a hard pass on expertise levied, thanks.

 

 

You don't know the first thing about creating hardware then.  Those systems are largely stock parts, cloned hardware variations made with after-market hardware for the cheapest possible price because they're going to MSRP at $60 and drop to $30 at clearance within 4-6 months.  That's the goal here?  That's the winning ticket?  You're off your rocker.

 

Does the system have more value "TO THE CONSUMER" than the Switch Lite? 

 

Maybe. 

 

Most video game consumers are going to select the Switch Lite.  Mario Kart, Mario Maker 2.  New Super Mario Bros Wii U Deluxe.  Mario +Rabbids.  Mario Party.  A billion flavors of-a itsa Mario.  And Zelder.  And Pokemon for days, Cross little Animals and 3,000 other games they can purchase now.  It's a great system.

 

It's not the bulk of the competition for the market the system attempts to cultivate.  Switch isn't presenting itself as an evening activity for families to play together.  How many people can huddle around your Switch Lite?  It's a system built for one.  The Switch is really a single-serving system with detachable mini controllers for a couple people to play a fun co-op game together.  Beyond that, more controllers, all the same screen, and more games than not are still single player.  Of those that are multi-player, three-quarters are multiplayer online-only.  Yeah, I just got beat by DeezBallzDontStop.  Cool.  I'm gonna frame my second-place finish.  That was a lot of fun. 


Conceptually, the mission statement of this system is different.  The scope of its games are different.  The focus on gameplay that is near instant to pick-up-and-play without need for a tutorial, without intimidating your non-gaming friends, guests, in-laws.. is different.  Intellivision has what is essentially a tens of millions dollar experiment they're launching this fall.  Can a system appeal to people who don't really buy video games now.  Is there an unreached market out there?  I don't see your ilk even addressing this question.  You're so focused on people who own a Switch, who game on PS4 or Steam or Xbox, you don't even address that there are billions upon billions who don't do any of that.  BUT they do play games.  Mobile games.  Board games.  Card games.  They play with their children.  They go through gamified trainings at work and find other means of entertainment.

 

Is there any hope this little system can sell a couple hundred thousand consoles to those billions?  Any?  That's the question.  That's the differentiation between failure and success.  Everything else is just rich rewards or a painful loss for some investors.  We still get a brand new video game system taking on this incredibly ambitious scope.

 

And we're excited to see what happens.  We're in.


Bravo as always!

 

Although I'm still considering what the best moment was.  The "definitive guide to Life with My Feminine Bits" or "I just got beat by DeezBallzDontStop". 

 

I think I'm gonna go with DeezBallz FTW!  

:D

 

I'm interested in hearing what @WhatWasThatSound has to say about some of these thoughtful and respectful counter-points he has received. 

 

Wondering if his mind in now changed.  And if it isn't... why?

 

 

 

 

  • Like 8

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