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Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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20 hours ago, Blarneo said:

In the end, it's an entertainment device. If it looks fun, then people will buy it. If not, then they'll pass it by for a $5 deck of UNO.

I know! I also want it to be the best game machine it can be, and the games on it worth every penny, but Amico will not be a life saving CPAP machine that people need to survive the night. To get worked so up for it is just stress inducing. 

Hey Tommy, how about UNO on the Amico?! 😁

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1001lives, I believe you are correct in your perceptions, I would just add a couple of details that are positive for the console: First and most importantly, forums like 4chan are for hardcore gamers, as well as others where the Amico has not been well received such as Resetera, but the Amico is aimed towards casual/non gamers, that account for thousands of millions and mostly consist (believe it or not) of women older than 30 that definitely don't read forums full of male hardcore gamers. Secondly, there are many retro forums, journalists and youtubers that, even being hardcore gamers, are excited about the console. I think Tommy knew that most Sony and Microsoft fans would not be interested and even many Nintendo fans would reject the idea of the console (Nintendo fans are technically hardcore gamers, even if Nintendo IPs are family friendly, due to the complex controls and time invested in each game).

 

RetroAdvisoryBoard, you know a lot about video games and you know how to write. You should make a VGA graphic adventure. Something like Space Quest. 🧐

 

About the number of games available: I like the quality over quantity approach... I just hope that each game comes with many different multiplayer modes and minigames. Tommy, can you tell us about that?

Edited by IntelliMission
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1 hour ago, RetroAdvisoryBoard said:

Tommy's gonna kill games?  Bastard.  😆   What I think this means is some games will have a good enough concept to get initial funding and see some development, but for one reason or another, won't click.  Maybe Intellivision already has 14 games lined up this year for recreational sports/leisure titles, maybe too many already, and Uncomfortably Warm Spot in the Pool just isn't going to make next year's line-up.

You know you just identified the next hate train tagline "Tommy says he loves games & gaming but did you know he KILLS one out of every four game projects" ;)

 

Uncomfortably Warm Spot in the Pool may be the best game idea ever. I agree with Intellimission above you may be missing out on a potential career.

Edited by GrudgeQ
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2 hours ago, LePionnier said:

Please, keep some of those demo for someday, like with Intellivision Lives with unrealeased games ! :)

When Amico has made a name for himself, it could be something interesting !?  :)

 

And are you filming a lot for a future making of ? :)


Yep.  Doing a lot of filming and pictures and documents.  :)

 

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2 hours ago, Nolagamer said:

Tommy are you guys still toying with the idea of user created games?? I know you mentioned it a few months back. Not sure if in a message or via a podcast. 


Yes.  But probably not for launch.  Gotta get the basics perfect first.   :)

 

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1 hour ago, RetroAdvisoryBoard said:

Lots to catch up on, but wanted to throw out a couple replies/thoughts:

 

  • I know Tommy already stressed exclusive, showcase focus on the Amico app store of just one game, and the exclusive time is 10-14 days, but I think we need to consider the flexibility of the statement.  I know Intellivision is.  Having an exclusive promoted on the eShop, Appmico *cringe*... ahem, the games shop, is really important for the developers to have a grace period to promote and have that install base looking at their game.  That said, the time exclusive may be malleable.   An exclusive on the Amico shop in early 2021 when there's a customer base of several hundred thousand Amico owners is a different value proposition from an exclusive around Holiday 2022 when that install base could very well be several millions.   Also, there's some balance they're probably thinking about.. having Fruit Kingdom Princess Adventure might be a great pull for younger girls.  Fruit-themed colorful princesses from diverse lands using their fruit-themed abilities together to solve problems/puzzles.  Like A Boy and His Blob meets Power Rangers.  New IP!  Nobody'd doing it!  But it may not be the big pull for younger boys (could be.. maybe they like fruit?  Maybe 2021 is less gender-averse than prior years?)  But there's some potential hobbling of general sales if the exclusive being promoted for a week or two weeks is an edutainment title, a recreational sports title, etc.  All get ~20 percent of Intellivision's overall library, give or take.  Everything has its audience - and while Intellivision is more than happy to say every audience could find cross-appeal in multiple genres, that there's something for everyone; maybe card games just aren't my thing, and that promoted game on the shop isn't of too much interest.  If the next game also is of low interest, maybe I don't check the eShop next month either... we all get that it's a balance.  BUT - Intellivision are doing some games in-house.  Maybe these don't need to follow the exclusive showcase rule.  Intellivision is fond of easter eggs and Tommy's talked about maybe surprising owners with a free game on their birthday, with a holiday game, maybe a free game on Intellivision Day... there are ways to increase that library size without strictly adhering to the 1 game every 10-14 days rule.  It's not set in stone, but I think they'll keep to the spirit of the rule because it's such a big draw to indie devs AND they don't want a 2,000 game library.  A 400 or 600 game library after 5 years though, of well-curated games, should be every video game player's hope.  We all hope for interesting, varied, fun libraries.  I trust they'll deliver.

 

  • Tommy's gonna kill games?  Bastard.  😆   What I think this means is some games will have a good enough concept to get initial funding and see some development, but for one reason or another, won't click.  Maybe Intellivision already has 14 games lined up this year for recreational sports/leisure titles, maybe too many already, and Uncomfortably Warm Spot in the Pool just isn't going to make next year's line-up.  So they shelf it.  Maybe kill it.  But maybe that concept of trying to figure out where other players were each round or evade detection, by using the LED lights or the gyroscope to give a little player feedback indicating "You've hit a warm current" and moving around to confuse the chase, each detective player tapping the potential suspects for this round - maybe there's a game concept there, maybe the artwork assets were fun, or the premise fun, but it just didn't work out in this iteration.  Maybe a Pool Party Whodunnit isn't the knock-it-outta-the-park game concept Intellivision had in mind.  Maybe it'd be a surprise hit on mobile, or Steam or Switch.  Point being, Intellivision is taking in all these great ideas - they're like a clearinghouse for innovative gameplay and new IPs.  They can be choosey.  And the ones they don't pick - they can sideline like Nintendo does, going back to its ideas and concepts from its development studios time and time again to apply old concepts mixed in new ways.  They can send the developer team off and wish them success if they haven't paid in full to move ahead as an Intellivision-only project.  OR (and this isn't Intellivision's focus now, but in a couple years when success is a past and present state, not some milestone) they can leverage that "development clearinghouse" asset and prestige within the industry, and push these projects to more suitable homes.  Intellivision taking a cut, but hands-off from that point.. Intellivision the hardware manufacturer.  Intellivision the software manufacturer.  Intellivision the third-party dev incubator for on-system products.  AND Intellivision the industry investment group quietly steering games to better platforms.  Just saying, there's room to find success, even in what looks like failure.

 

 

If this 200 page thread has given us nothing else, we at least know that peeing in the pool has real gameplay merit.  Next summer, at the pool, the guy with a big grin looking like he's just come up with the next killer app that'll pave the way to early retirement?  Nah, that's just me. 

 

Playtesting.  Just market research.  Time to move along.  Discreetly..    

 

 

 

    

    

 

 



The featured game will be right in the menu as soon as the system is turned on.  It's part of our really unique UI which I can't get into right now, but is something super cool.  So no one will ever need to go searching for what the newest thing is.  And if they don't like the featured game... then they just won't get it and will move on.  Think of something like the main header of Netflix.  If you don't like it, you just ignore and maybe a few features later there may be something you do like.  Our concept is a lot cooler than just a main banner though!   :)

 

Also... we will absolutely be RE-FEATURING games.  So for example.. Moon Patrol may be featured in November of 2020.  Then again in Spring of 2021, etc.  We understand that many people will constantly be purchasing consoles and will miss every featured titled before the bought the system.  So there is no reason not to have the featured game change every week... and sometimes it's a brand new game (which you'll know because of a big label) and other times it might just be a holiday special or top selling game or hidden gem, etc.

 

Super Ultimate Pool Peeing 2020 - I can already picture the artwork in my head (waiting for MrBeefy graphic).

 

 

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3 hours ago, mr_me said:

Edit:

What are people trying to say by phone games?  Phone/mobile games are touch screen control only.  Amico has hand controllers with a direction-pad, buttons, and touch-pad.  If they're questioning quality can a phone/mobile game not be high quality?


Yes.  They think that if it doesn't look like a PS4 or PC game then it must be a crappy game.  They feel that "mobile" games (and anything that looks like them) are stupid, cheap and piles of crap. 

You're dealing with folks who have no idea or concept that 3 billion folks play mobile games every day (compared to the 200 million hardcores) or that 55% of the video game industry gross revenue is generated from mobile (more than doubling hardcore gaming and almost tripling PC gaming).

They think because they are ultra hardcore gamers that the industry MUST revolve around them and everything they like.  Zero awareness of how the industry (and world outside their own bubbles) work.

 

 

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Super Ultimate Pool Peeing - I could see how this game may utilize the controller in innovative ways - it senses the amount of liquids consumed by the player, and weighs that against the duration of the playing session, which creates the measure an individual pees into the pool.

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1 hour ago, RetroAdvisoryBoard said:

They're usually implying mobile phone games are trash.  "That's a mobile game" just rhymes with "That's trash" in comments about games.  

 

Unfortunate, because mobile has hundreds, thousands of innovative concepts, good storylines, well-written games hidden in app stores tens of thousands (hundreds of thousands) of games long.  Many of those games have a budget of $10k, $30k.. clones and shovelware obscuring the really good stuff.  Those better games largely go undiscovered by the general public, or are only ever niche and beloved by that dedicated market seeking out darling indie hits.  Rarely do they break through.  

 

And yes, the biggest problem with mobile games, aside from being lost in obscurity, is that the screen you use to see the game is also shared as the surface you use to make command inputs.  Tap part of the screen, swipe one way or another.  Drag a finger to guide in a direction.  Overlay a controller layout over 20% of the screen, making your view even teeny-tinier, and forcing you to use direction controls on a glass pane with a d-pad no bigger than your thumb.  It's hard to make control seamless and fluid when confined to a glass pane as your only input.  

 

And mobile games are typically solitary.  

 

Those questioning quality and saying, "it's just mobile" I promise haven't spent more than ten minutes really following on those thoughts and thinking about how the inputs could work, or how you could add to the controller experience with a touchscreen informational display, microphone and audio built in unique to each operator.  They want an Xbox controller, they want Metroid Prime 4, 5 and 6, GTA 12, Call of Duty: When Duty Calls 3 Squad Leader Edition, and they want it all on the Switch yesterday... (OK kinda exaggerating, but.. I'm pretty close.  Like, shower before internet comments, man! close)


More great and additional reasons ultra hardcores hate mobile!

 

 

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1 hour ago, atarifan88 said:

Hey Tommy, how about UNO on the Amico?! 😁


Yep!  We've reached out.  Easy one!

 

:)

 

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44 minutes ago, IntelliMission said:

1001lives, I believe you are correct in your perceptions, I would just add a couple of details that are positive for the console: First and most importantly, forums like 4chan are for hardcore gamers, as well as others where the Amico has not been well received such as Resetera, but the Amico is aimed towards casual/non gamers, that account for thousands of millions and mostly consist (believe it or not) of women older than 30 that definitely don't read forums full of male hardcore gamers. Secondly, there are many retro forums, journalists and youtubers that, even being hardcore gamers, are excited about the console. I think Tommy knew that most Sony and Microsoft fans would not be interested and even many Nintendo fans would reject the idea of the console (Nintendo fans are technically hardcore gamers, even if Nintendo IPs are family friendly, due to the complex controls and time invested in each game).

 

RetroAdvisoryBoard, you know a lot about video games and you know how to write. You should make a VGA graphic adventure. Something like Space Quest. 🧐

 

About the number of games available: I like the quality over quantity approach... I just hope that each game comes with many different multiplayer modes and minigames. Tommy, can you tell us about that?


Yeah... those kinds of message board communities are highly toxic in their nature.  Zero interest in trying to waste time trying to convert those folks.  Will be funny though when their parents buy an Amico and start having fun together without them.  Eventually they'll come around (once they've had a chance to experience it for themselves)... just like they did with the Wii and Switch.   :)

 

Yes!  I'm looking forward to RetroAdvisoryBoard's YouTube video about Amico!  It's going to be EPIC!!

Yes.  We are shooting for multiple multiplayer modes.  Co-op's, Versus, etc.  Yes... having mini game experiences are also casual and super fun.  We even have a few different ones in games like PONG!  (Treasure Mode!).

 

 

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7 minutes ago, squirrelgotdead said:

Super Ultimate Pool Peeing - I could see how this game may utilize the controller in innovative ways - it senses the amount of liquids consumed by the player, and weighs that against the duration of the playing session, which creates the measure an individual pees into the pool.


I just like the idea of holding the controller near my crotch and then when you're starting to finish you need to wiggle the controller for those last bits!  Some epic gyroscoping action there!

Oh wait... you don't need to do that when you're in a pool.  Hmm... OK... we're going to need an out of the pool Adventure Mode as well.  :)

 

 

Edited by Tommy Tallarico
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Just now, MarioMan88 said:

We need a cool pinball game utilizing the controller!


Yep!  Talking to the biggest video game pinball developers on the planet!

 

:)

 

 

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16 minutes ago, Tommy Tallarico said:

The featured game will be right in the menu as soon as the system is turned on.  It's part of our really unique UI which I can't get into right now, but is something super cool.  So no one will ever need to go searching for what the newest thing is.  And if they don't like the featured game... then they just won't get it and will move on.  Think of something like the main header of Netflix.  If you don't like it, you just ignore and maybe a few features later there may be something you do like.  Our concept is a lot cooler than just a main banner though!   :)

Does it suggest Amico needs internet connection to play?

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2 minutes ago, Serguei2 said:
23 minutes ago, Tommy Tallarico said:

The featured game will be right in the menu as soon as the system is turned on.  It's part of our really unique UI which I can't get into right now, but is something super cool.  So no one will ever need to go searching for what the newest thing is.  And if they don't like the featured game... then they just won't get it and will move on.  Think of something like the main header of Netflix.  If you don't like it, you just ignore and maybe a few features later there may be something you do like.  Our concept is a lot cooler than just a main banner though!   :)

Does it suggest Amico needs internet connection to play?

You probably need a connection to have those information. BUT NOT for playing !!!

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Hey big Juice man, sorry if this has been asked before, but it seems a little silly to pay for a game that's just something like poker, or any card game. Will games like this be by themselves or will they come in packages? Like for example a game called casino where you get things like poker, Blackjack, roulette ect or Arcade adventure where you can play things like air hockey, pinball, skee ball and get virtual tickets which you can cash in for Prizes.

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24 minutes ago, LePionnier said:

You probably need a connection to have those information. BUT NOT for playing !!!

Ok. I don't like feature games on the menu unless it's from eshop but not from the console itself.

 

If I can turn on Amico without needs a connection first is fine.

 

I won't buy Amico at the launch. I wait until games I'm interesting come out.

 

19 minutes ago, 1001lives said:

How else will you be downloading and purchasing digital games? 

I like physical games. I have little interest buying digital games anyway.

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39 minutes ago, 1001lives said:

I don't know how useful this will be or how much this will impact anyone's thinking. I wanted to add something more constructive than just negative posts. I learned about the Amico about two weeks ago and read some about it on Reddit. After looking at several outlets all across the internet I have come to a few conclusions. 


Thanks for all your feedback.  Yep.  I'm very aware of everything you mentioned. 

The one thing to remember about those places as that they are the absolute worse hate mongering negative underbelly of hardcore gaming message boards.  If someone were to make a list of the worst cesspools for hardcore gamer internet hate... you literally named everyone in the top 5.  The thing to remember is that those folks do not represent any part of our audience... in fact... they represent the exact opposite of who we will be marketing to and getting on board with the idea (thank God!).  It's the equivalent of going on a death metal music message board and getting their opinion on country music.  :)

 

 

 

39 minutes ago, 1001lives said:

 

The first conclusion that seems to have been reached about the Amico, and I think the worst one, is that it is not a serious game console and just plays phone games.


Yes.  These are hardcore PS4 & Xbox players.  To them (no matter what we do or say) they will be looked at as games that are about as good as mobile (and they HATE mobile).  They are a segment of generation where graphics and complexity are everything.  These folks would rather play Fornite or Call of Duty by themselves in a dark room then to play with their families.  It's just not our audience and potentially never will be.  What we're serving is not what they like.  No need for us to spend any kind of marketing (or attention) on those types of folks... especially now.  Because they are so entrenched in their own worlds (and negativity because of the places they are going to express themselves)... there is no way I can convince them.  The only potential way is when one of their friends eventually get one and talk about how fun it is.  Amico will never replace their PS's or XBOX's.  They are super hardcore gamers and what we are offering is very far from super hardcore.

 

 

39 minutes ago, 1001lives said:

The overwhelming majority of comments on Youtube, Reddit, Resetera, Gamefaq, other message boards, even places like 4chan's Video Game board (never thought I'd see Amico there, never want to go back either), is that this is a system for phone games.

 

And you came out alive?  I always feel a little dirty and sad after reading some of those.  I haven't been to those message boards in about a year.  I was pretty horrified when I first read them... but again, once you realize that this is not our audience and that the real goal behind all those message boards you mentioned is to tear things down and who can be the coolest, most mean & negative person... then it all starts to make sense.

I would disagree with you about YouTube though.  YouTube is more of a neutral site that represents more types of people.  On YouTube there are WAY more positive things than negative.  I would say out of the hundreds of thousands of overall comments around YouTube... that 90% of them are positive.  And that is why I focus more on YouTube as it is more accessible for many more people then say a resetera or 4chan.  The other big difference is that the content creators don't hide behind avatars and a computer screen so they are easier to approach and have an adult conversation with.  Those other message boards you mentioned can get away with saying anything because they can hide behind an avatar.

 

 

39 minutes ago, 1001lives said:

Most people do not seem to understand the idea is to bring people together, to play games on their TV, and not on their phones alone in isolation. So maybe marketing will help clear that up - maybe even an "Intellivision Direct" that highlights a dozen games and their gameplay with couch co-op? Also showing off the controllers and their gameplay elements.

 

Yes.  This is all coming.  But it won't be focused to hardcore gamers on hater message boards.  I can talk to a mom and in 30 seconds have her wanting to purchase an Amico for her family.  I could spend DAYS and WEEKS on those message boards and not convince a single one of them.  In fact (like we just got through seeing here) piss them off even more with my facts and data.   :)

 

 

39 minutes ago, 1001lives said:

 

The second conclusion that seems to have been reached (people love to see things fail) is that this is "OUYA 2" or something crowdfunded from the beginning. They all see new hardware and just immediately say "flop" or don't take the time to understand what makes it different. I don't know if this is a marketing issue or if this is just people loving the idea of things failing no matter what.

 


A bit of both, but mostly the 2nd one.  It's true that they don't really know much about the machine and aren't going to take the time to research it or GOD FORBID go to our website.  But these types of places love wallowing in negativity and hate.  Especially for something new that they don't understand or can't comprehend because of the gamer bubbles they are trapped in.  It's way cooler (and easy) to just hate something they don't understand or know about as opposed to actually trying to find out a little more info.  There are a LOT of folks in here that initially didn't think they would like the machine.  But they had the maturity level to at least try to find out more.  To the point of actually finding the entire concept interesting and rooting for it's success.

 

 

39 minutes ago, 1001lives said:

They all did this with Nintendo Switch too. There were so many videos with claims of "Switch will fail." Some Youtubers even went back and deleted their "Switch fail" videos to save face. There is still a thread on resetera and it's pretty sad to read today how totally SURE the people are of themselves about Switch failing.

 

I keep all the AMICO WILL FAIL videos in a file folder so even if some of these people go back to delete them... I'll have a copy and will enjoy making a video of all the negative initial reactions while showing graphics of our success that show the opposite.  :)

Folks say we don't have a chance in hell... so when we do succeed it will be even that much more of a Cinderella/underdog story.

 

 

39 minutes ago, 1001lives said:

Maybe some Amico marketing is planned to give a full walk through of the system and it's controllers by March? I think this is definitely needed to show people why this is absolutely nothing like Ouya, it really doesn't even have the same concept. Ouya has ruined things for everyone it seems.


Again... I could make 1000 videos and none of them will change their minds until they have a chance to play it.

That being said... yes... we are planning lots of hands on videos from now until launch.  But most of them will be focused around families and the second they see grandma with a controller... they will attack. 

 

 

 

39 minutes ago, 1001lives said:

The third conclusion is about the games themselves. I see a lot of people who may be seriously considering the Amico if it's affordable and has remakes or re-imaginings of games - particularly Earthworm Jim. The more hardcore gamers really mention EJ3 a lot and I see "Big Blue" discussion or Ecco the Dolphin discussion. It definitely seems like Tommy has something there with the gaming audience, even if he is not planning to solely target hardcore gamers. Unfortunately, and in the interest of staying honest, - I also see people saying they want Amico to flop so "EJ3 will be ported to other systems." This was on 4chan and websites like gbatemp and other offshoot websites I found doing broad searches on Google.

 

Love this!  The more they think it will flop... the more they will be willing to buy the system for those games because it will be a huge hit.  Remember... I really am creating something for everyone.  They just don't know it yet.  The fact that they really want the only exclusive EWJ3 or new Ecco (unconfirmed) is more proof that I know how to get to those folks as well.  I just won't be marketing to them.

 

39 minutes ago, 1001lives said:

So that to me says the people are not convinced of the proposition that Amico may have a LOT of good games, all worthy of being exclusive on Amico, and all worthy of paying for an Amico. So I think if the games are shown off and people really start to understand that this is a system focused on 2D/2.5D gaming you can't find on phones or other systems, these people may get it.

 


They won't get it until they play it.  Which is totally fine.  They all hated the Wii & Switch (as you mentioned) all the way up til the release date. And even after.  It's not until they put one in their hands and/or saw others having fun that they started to understand what it was all about.

 

 

39 minutes ago, 1001lives said:

These are the same people who buy a Switch for Mario and also say they want Mario games on PS4/Xbox One from what I have seen, so their opinions don't mean a whole lot, but it's still misinformation/negativity I wanted to highlight. They mistakenly believe, for one reason or another, EJ3 will be the one "Real" game stuck on a system without "real" games. They haven't been convinced or told that this is a real console with a LOT of "real" games. Is the best way I can interpret it.

 

They've been told.  It's been in every piece of news we've released since the beginning.  They just don't want to understand it as it goes against their FAIL narrative.

 

 

39 minutes ago, 1001lives said:

The final point was that some people don't know what to think, at all. I believe that is just because there hasn't been a strong marketing push as production ramps up for March. A lot of these people aren't really enthusiasts and probably don't read Tommy's twitter or watch interviews. Once people are really told what this is and why they need it in commercialized information, they will probably be a lot more positive. 


Agree... but March really has nothing to do with.  It's only the time when we go into production (potentially early April) so that we can get on the shelves for 10/10/2020.  Real marketing doesn't start until the end of summer in 2020.  So a LONG way to go still and lots of time to build the hype a few weeks before the console comes out.

 

 

39 minutes ago, 1001lives said:

I will definitely be supporting Amico when it launches and just wanted to try to give some thoughts based on a week and a half of deep dives into Google and about 15 different message boards. Hope to hear and see a lot more, perhaps E3 will be what's needed to help get an understanding out. 


I appreciate your feedback and support.  Although I would recommend not visiting those message boards too often.  It's just going to piss you off and weep for the future of humanity.   :)

 

Commenting and informing folks on YouTube or Twitter or Facebook is definitely a better way to go.  More of a mainstream audience that potential future target audience buyers could see.  No mom is searching resetera or 4chan.  In fact... I'm guessing (even like this place!) that it's 99% male. 

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CLUE could be a good game.

Each person can track clues gathered on the controller.

 

Secret notes etc.

 

Then I have to ask,can you use a stylus with the touch screen.  I am not great at pin point tapping on my phone LOL.

 

 

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40 minutes ago, LePionnier said:

You probably need a connection to have those information. BUT NOT for playing !!!


Correct.

 

You can play everything offline.  But you do need to connect it to see the store and featured product.  If not... you'll just see your own internal library.

 

 

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36 minutes ago, Juice said:

Hey big Juice man, sorry if this has been asked before, but it seems a little silly to pay for a game that's just something like poker, or any card game. Will games like this be by themselves or will they come in packages? Like for example a game called casino where you get things like poker, Blackjack, roulette ect or Arcade adventure where you can play things like air hockey, pinball, skee ball and get virtual tickets which you can cash in for Prizes.


Hi,

Thanks for the question.

 

This is actually the first time I've heard anyone say that they feel it's silly to pay for a card game.  But I totally understand what your saying.  Some folks may not like the idea of digital cards when you can simply just open a pack of cards and do it yourself! 

 

Playing a game like Texas Hold 'Em where everyone has cards on their controller and the "flop" is on the screen has never been done before.  It takes away all of the set-up, shuffling, reshuffling, bet adding, bet collecting, etc.  Same with many card games. 

I can tell you that we are thinking of many creative ways to make it even more fun though.  By adding different modes of play, etc.  We just had a meeting last week in Vegas with our developer during E3 about a Spades game we're doing... but with a super cool "twist".

 

Hope that helps to answer your question and thanks for stopping by!  Let me know if you have any more.

 

 

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12 minutes ago, Serguei2 said:

Ok. I don't like feature games on the menu unless it's from eshop but not from the console itself.

 

If I can turn on Amico without needs a connection first is fine.

 

I won't buy Amico at the launch. I wait until games I'm interesting come out.

 

I like physical games. I have little interest buying digital games anyway.


Just curious... what makes you think that the 30 - 40 games on launch (and/or the pack-in games) won't be of any interest to you.  Especially since you don't know what any of them are?

Again... just curious as I'm confused by your reasoning.

 

Thanks!

 

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