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This is an archived version of the Amico mega-thread from AtariAge. They are all static pages, so clicking certain things wont work, like links to sign in or to reply to the thread. Most of the pages are accessible, but between 100-200 of the later ones were never saved. So when you get into the late 1200s and early 1300s some wont work. Click here for a complete index of the pages that work.
Tommy Tallarico

Intellivision Amico - Tommy Tallarico introduction + Q&A

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5 hours ago, ColdCoffee said:

On-rails shooters are great.

Agreed! If there was a way to capture that gameplay, while still adhering to the Amico Mindset, I'd be real happy.

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3 hours ago, IntelliMission said:

The Gameboard-1 looks cool, I love the technology but at the same time I prefer a traditional board or a video game than laying a screen over the table.

 

45 minutes ago, Nolagamer said:

You can attach multiple boards from 2 to I think they mentioned as much as 18 or whatever depends on how expandable the game field is design for. Rob wyatt used d&d as an example a hardcore player could add up to 9 boards.

For me the Gameboard 1's killer app is really role playing, complex public stat tracking & custom board games. Sure it could play a game of Monopoly or Brickout but I am with IntelliMission that isn't a super compelling reason to buy one in the first place. On Nolagamer's side I think that games which are custom/an extension of the imagination like role playing - it is pretty compelling. You can do paper maps or models but those get really cumbersome and are difficult to create, expensive to buy and hard to move around/setup quickly. Likewise on some sort of custom game which doesn't/can't exist as paper - I would love to see a super simple programming language for it so you could really make it your own. Basically it could be a game inventor/DM/Story Tellers dream machine if the eco system develops.

 

Rolling it back to Amico territory, it is a cool example of a tech product that is trying to lean into one of the Amico core value - face to face gaming. The Playdate is bringing in 'every game is curated' model and Apple Arcade is eliminating ads/loot boxes/pay to play mechanics in it's game selection. The Amico is the only one bringing this all together and I think there is some market validation in that other people realize that even the individual items are compelling to customers.

Edited by GrudgeQ
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1 hour ago, GrudgeQ said:

 

For me the Gameboard 1's killer app is really role playing, complex public stat tracking & custom board games. Sure it could play a game of Monopoly or Brickout but I am with IntelliMission that isn't a super compelling reason to buy one in the first place. On Nolagamer's side I think that games which are custom/an extension of the imagination like role playing - it is pretty compelling. You can do paper maps or models but those get really cumbersome and are difficult to create, expensive to buy and hard to move around/setup quickly. Likewise on some sort of custom game which doesn't/can't exist as paper - I would love to see a super simple programming language for it so you could really make it your own. Basically it could be a game inventor/DM/Story Tellers dream machine if the eco system develops.

 

Rolling it back to Amico territory, it is a cool example of a tech product that is trying to lean into one of the Amico core value - face to face gaming. The Playdate is bringing in 'every game is curated' model and Apple Arcade is eliminating ads/loot boxes/pay to play mechanics in it's game selection. The Amico is the only one bringing this all together and I think there is some market validation in that other people realize that even the individual items are compelling to customers.

This will be great for role playing games for sure.if it finds a strong niche it could do well.   Amico is first priority though I'm just glad I can have gaming options where core focus is on having friends play together.i do like that the board will support online and if you and a buddy has a board you can continue the game where you left off when they get home.   I hope amico allows such when eventually offer online player in 2021 . Continue using a local game online with friend is a smart idea. For example buddy moving away for a few months say university or whatever. You can still play them online , But when they get back home simply bring over controller or sign in on my console and get back to where we left off. 

Edited by Nolagamer
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31 minutes ago, GrudgeQ said:

Rolling it back to Amico territory, it is a cool example of a tech product that is trying to lean into one of the Amico core value - face to face gaming. The Playdate is bringing in 'every game is curated' model and Apple Arcade is eliminating ads/loot boxes/pay to play mechanics in it's game selection. The Amico is the only one bringing this all together and I think there is some market validation in that other people realize that even the individual items are compelling to customers.

 

Apple Arcade I think is also leaning into affordability and simplified controls/gaming for all ages, and certainly curation - their library is intentionally small (~100 games but growing each week) and the games are largely experiences that aren't going to be disappointing to players limited to an iPhone or iPad (assuming this is the largest contingent).  Though Apple themselves say "the number of games available on Apple TV and Mac are a tad smaller because some of the games rely on touch controls".. some of these are so built around touch mechanics, they would need a rebuild for a different input medium.  The Enchanted Kingdom features sliding puzzles as core gameplay.  Ok, swiping motion works great on a glass display pane.  Same with Hexaflip and Spek.  Essentially highly polished mobile games featuring a swipe mechanic.  Chu Chu Rocket is setting 2-6 directional cues and letting the action play out (puzzle solving) or responding by tapping to set the directional cues as the action happens (responsive strategy).  Still, tapping is essential.  Easy enough for the device.  Don't Bug Me is a tower defense game (we've seen dozens of these and several hundred more clones on mobile),  Other games like Hot Lava are largely on-rail adventures where you are jumping but the gameplay is forgiving - approximate gets you to where you need to go.  Exit the Gungeon is a bullethell shooter but there's a lot of forgiveness and invincibility baked into a couple learned moves so you don't need too much controller precision.  Jenny LeClue is basically a narrative-driven "Choose Your Own Adventure" mold, while Projection: First Light is a runner, and we've seen a number of these types work on a mobile platform.  Other games like Dead End Job have a small enough play field and forgiving hit detection so it's easy to complete the tasks with touchscreen controls, while Skate City looks like you're mostly using the touchscreen to execute timed tricks.  The library should work because the games fit the lowest-common-denominator platform: touchscreen only input devices.  

 

Which I think reinforces the notion that quality and really enjoyable games needn't have complex controls behind them to shine.  I think Amico's two buttons and a touchscreen (plus the clickable disc) raises the level of precision and even difficulty you could see beyond what Apple is presenting to its wide audience.  But obviously entire games are routinely created based on one core gameplay mechanic (Super Mario Sunshine, Luigi's Mansion, Sonic Spinball, Decap-Attack) mixed with a couple expected elements.  No reason a touchscreen or an action button couldn't handle that special mechanic, the other button or two basic functions (jump/shoot/pick-up/roll/brake/etc.) and fluid movement with a directional disc.

 

Where Apple doesn't shine as well and goes in a different direction with this library - its games are largely solitary experiences.  Droid phone users are left in the dark, unless they're purchasing a several hundred/thousand dollar Apple product, which is a pretty lofty entrance fee.  Also, end the subscription, lose access.. $60 (or $50 if you pay up front) a year isn't so much, but it's still software as a service, the games aren't yours, you're renting access to them.  They're making I'm sure a nice amount of money if you forget and don't pay attention to that small iTunes fee, which we all have experienced that tiny fee and put off investigating for months/years, not realizing the money wasted.  Still, I'm excited the platform is out, it's great to see these new products adopting various core fundamentals of the Amico's raison d'etre.  It only helps convince investors (beside detractors) that the principles are trending and gaining traction among Forbes 500 companies (Apple and Google.. maybe it's Forbes 5?) and helps Intellivision deliver its messaging to casuals as other systems cite "anyone can play!" or "gaming shouldn't need a $$$$ gaming rig!".  It's competition but I think the package and overall presentation is unique enough to find its legs and go from there.        

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1 hour ago, GrudgeQ said:

Rolling it back to Amico territory, it is a cool example of a tech product that is trying to lean into one of the Amico core value - face to face gaming. The Playdate is bringing in 'every game is curated' model and Apple Arcade is eliminating ads/loot boxes/pay to play mechanics in it's game selection. The Amico is the only one bringing this all together and I think there is some market validation in that other people realize that even the individual items are compelling to customers.

I think you are right that there are people wanting something a little different. With all the different options I wonder how that will affect their individual successes.

 

Gameboard is a neat idea but even for D&D i don't see it as necessary. I'm good with some grid paper and lines as our dungeon. Now that being said I know people who have 3d printed a dungeon. 

 

It is definitely an interesting time for gaming.

 

Any chance we will see a demo/video/tease of a board game on the Amico in near future?

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On 1/9/2020 at 6:56 AM, JBerel said:

Forgive me for quoting myself, but I must. There were plenty of people defending this project from the start and making a distinction that this is not the same as Ataribox. I'm not saying they're the same, and I am saying there has been a ton a promises made, adoration heaped up, some fairly salty accusations hurled and a call for $100 up front. It's fair to question the veracity of claims now that this has entered the "send us money because we promise it's all good phase."

 

I'm not suggesting this is a scam, or people are lying, or that some people need protection from themselves. If somebody wants to hand over their money in any scenario, that's their choice and I could care less. I'm not even suggesting

there's some moral issue here that needs to be defended or uncovered. I'm saying I'm interested in this project, and I'm curious where it's really at. I was enticed that Tommy would be sharing information about the project. I'd like to see more than guarantees and assurances and promises of assured success, giant marketing budgets, huge private investor budgets etc. This is not a publicly traded company, so there's no insight into their inner workings available. Now that it's going down the well trodden road of asking for money based on assured success and guaranteed refunds, I wanna see actual evidence of why any of that should be taken at face value.

 

I'm sorry if it offends some people's confirmation bias, but assume I'm from the show-me state. We've all been down that road way too many times to just keep getting excited over talk. It's great they've shown some product, but I've got nothing to go on about all the talk of huge marketing budgets, or giant investor funds. Just a lot of kicking the can and explaining why things can't be revealed. Right or wrong, that puts the project in familiar territory, so asking for money up front "may" be a bad indicator of things to come. In my mind, just dismissing legitimate questions as, "this may not be for you", or "we'll agree to disagree" add further fuel to the fire because it's diversionary tactics that "may" further lend credence to those bad indicators. The knee jerk defenses also head into familiar territory, just sayin'.

  

 



So to review and wrap this up with a bow...

 

The guy who is upset at me because I called someone a funny name he didn't like (yes, that puts you in snowflake territory) goes on to call me unprofessional, a narcissist, sycophant, complainer and egoist.  You see... only HE can call people names and tear them down.  If anyone else does it... they are bad.  Oh, and by the way... don't forget... he then calls for "more civility" after all the name calling he did and basically (through his continued passive aggressive crap) call me a liar and a thief.  He'll tell you he doesn't mean it that way... then goes through great lengths to describe that "MAYBE" I am.  Cause that's what folks like him do.

 

Speaking of "egoists"... when you start a paragraph saying "Forgive me for quoting myself"... it's time for a little self reflection.  :)

 

This whole "disparaging industry leaders" thing reveals that he isn't grasping or listening to any part of the discussion we've been having about Nintendo.

For him to say that all I keep doing is "kicking the can and explaining why things can't be revealed" is further indication that he has no understanding of how any of this works.  ANSWER ALL OUR QUESTIONS ABOUT PROPRIETARY INFORMATION OR ELSE YOU'RE A SCAMMER!!  DESTROY ALL OF YOUR MARKETING REVEALS NOW SO I CAN POST THEM ALL OVER THE INTERNET TO MAKE MYSELF LOOK COOL.  


In closing... there is no need to further engage with someone who feels that I am all those things he said.  You never turn those types of folks around with speech.  Only with action.  When the system comes out and it's successful he'll either try to find all the things he doesn't like about it or take something I said 100 pages ago that we ended up changing and call me a liar.  By taking the oxygen away from him he'll probably just go back to his daily bashing of Atari.  Enjoy!  :D

Edited by Tommy Tallarico
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On 1/9/2020 at 6:52 AM, Serguei2 said:

Moon Patrol has an ending?

 

I though arcade games at this time are looping.

 

I don't think good parents won't allow their kids completing Moon Patrol for five hours in single player.

 

Two hours should be fine.


Yeah... kinda.

The game itself "ends" but not the "series".  There is a reason I called it "The Milky Way Chronicles"... cause why stop at just our galaxy?   :)

...TO BE CONTINUED...

:D

 

Edited by Tommy Tallarico
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On 1/9/2020 at 6:58 AM, LePionnier said:

I am happy Moon Patrol as an ending. And probably you will also see "To be continued ...".
 

Adults can finish the game in one day if they want. I agree kids should stop after 2 hours, and go play outside and tell their friends how Amico is cool !!   lol


DING DING DING... WE HAVE A WINNER!!  

:)

 

 

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On 1/9/2020 at 7:04 AM, LePionnier said:

Out of questions ! ( No way For me !).

If you want it shorter, stop at letter Z on the first planet !

Tommy said he wants value for buyers of Amico ! Come on !


Yes.  That is exactly what we do!  All "moons" have letters A through Z.  Then you go to the next planet/moon area and start from A again.  Looking at doing around 20 moons... maybe a little less.   :)

 

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On 1/9/2020 at 7:05 AM, Serguei2 said:

Agreed.

 

Playing Moon Patrol for hours in multiplayers is not better that we have on other systems.

 

All Amico games should be short. It's one of 10 commandments.


???  Where do we say that all games gotta be short??

 

 

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On 1/9/2020 at 7:17 AM, nurmix said:

 


He’s a master at “ball breaking”! You should hear the conversations we have when we sit down to play some original Intellivision - especially NHL Hockey, ML Baseball, or Utopia. But it’s great because he can dish it out as well as he can take it.




•Sent from my Intellivision keypad phone

 


Paul doesn't do so bad himself either!!   :)

Great fun.

 

 

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On 1/9/2020 at 7:18 AM, LePionnier said:

 

I am reading what's happening here since two days, and it looks like haters ( Not talking particulary about you Serguei2 or mr_me ) are waking up because the project is becoming more and more concrete ! 🤔


Hahaha... you're probably right.  :D

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On 1/9/2020 at 7:44 AM, Tavi said:


Seeing Moon Patrol coming up as a topic this morning reminded me of a question of my own.

I was ecstatic to see Astrosmash was being remade for the Amico, as both my cousin and I logged hundreds of hours playing it. But the problem was at one point we were both so good the other would never get a chance to play, and it was only single player.

Any chance there will be a multiplayer option for your Astrosmash? Perhaps something like for competitive play the ground being split into sections that each player has to defend from being hit (and then losing points) while still having full range of the entire play area with their laser for scoring purposes.

Cooperative could be easier with just multiple lasers and a combined score?

It would be a blast (literally and figuratively) to finally go head-to-head and see who is better after all these decades! :D

But even if it is just single player, I am still looking forward to playing the Amico version. Also highly excited Cloudy Mountain is on the re-imagined/updated games list!


Yes!  Multi-player co-op and multi-player versus for Astrosmash!

 

:)

 

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23 hours ago, jaybird3rd said:

The bumbling company currently masquerading as Atari crowdfunded "that Ataribox?", thereby offloading all the risk onto their backers, because they did not—and, arguably, still do not—have the talent or resources to release it on their own.  Intellivision Entertainment is accepting preorders for a "Founder's Edition" Amico console, a project that they already initiated and secured funding for and were already on track to develop and release, without resorting to crowdfunding.  As far as I can tell, the only thing that the two have in common is the superficial resemblance of paying money up front to support a product that is not yet available, so to conflate them seems to me to be a serious stretch.

 

Having been here through the RetroVGS and Chameleon trainwrecks, and having followed the VCS since it was known as "that Ataribox?", I think I'm as alert as anyone to the dangers of "asking for money based on assured success and guaranteed refunds."  I don't see the Amico as belonging to the same category at all, and I'm surprised that so many people seem to be having so much trouble distinguishing the difference.


Thank you for saying what we're all thinking.  I appreciate the support.


 

Edited by Tommy Tallarico

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23 hours ago, Nolagamer said:

Hey tommy I think you should look into the nwa ( national wrestling alliance) billy corgan took them.over 2 years ago and has been re branding them and buding them back from just being a relic  of the past as a name on the indy scene    back to prominents.  They recently launched a weekly program on youtube which has been buding steam for them.  I dobt know if you are or ever was a wrestling fan... but it's a old school  yet modern take on studio wrestling , which is how the territories  around the country operated from 60s to 80s .  The set is a retro modem take on the old  Georgia world championship wrestling set of the 70s 80s on Tbs.  

 

Being a musician  I'm sure working with corgan in anyway might be a cool team up. 

 

They have licences themselves to retromania wrestling which is a cool looking game ,  that's the official sequel to wwf wrestlefest(arcade) and matmania as they got the license from technos. They are using the nwa world title in a championship mode. As well as a bunch of other wrestling promotions.. but it's not an exclusive. 

 

I think an nwa game especially  the nwa power show fits with amico  especially game design wise on amico as you won't need a giant crowed and could gave a cool intimate  small crowed that you can interact with in game....another great troupe  of the studio wrestling format.

 

Heres ep 1 out of 13.  Plus it would be awesome to see two great brands that  like intellivision  and nwa  making a great comeback together.  And as a brand the nwa itself as the national wrestling alliance goes back to 1948 prior it was the national wrestling association  from like 1905  so people from many ages will have a connection  much like many amico experiences.  And much like amico the nwa are honoring  the past when building  towards the  future.

 

 

 

Cool.  Will check it out.  Thanks for the heads up and idea.

 

 

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22 hours ago, bojay1997 said:

From my perspective, the issue is that Tommy was pretty clear here and elsewhere that this wasn't another crowdfunded project and that financing had been secured.  While I have said repeatedly that Tommy has shown far more than either of those projects, it appears that he is still ready to accept preorders of a substantial amount of money (yes, $100 is still a good chunk when other companies have accepted preorders with nothing down or $25 at most) without having final hardware, pricing or other details nailed down.  I just don't see how that is a reasonable approach.  It's not about distinguishing the difference between Amico and two scammy projects, it's about the fact that Amico is now adopting one of the things the two scammy projects did after repeatedly saying Amico wouldn't go down that road.  


It's not a crowdfunded project.  No matter how many times you say it... it still won't true.

:)

 

 

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22 hours ago, RetroAdvisoryBoard said:

 

Oooh, those are fighting words!  *kidding.  Kinda*

 

I think you might be undervisualizing (Spell-check, that's a word if I say it is) the Switch market reach still outstanding.  The Wii sold unbelievably well, it had its base Nintendo audience (some 24-30 million if looking at GameCube and N64 carry-over), and ~70 million casuals or [other systems' gaming audience] curious to check it out.  Its audience, as we know from the "Bought Wii Sports and I'm All Set" numbers, largely weren't in it for traditional gaming.  Motion control was THE thing.  I love the Wii, its library has some great games, but I think it benefited far and away from its casual audience, and unfortunately most of its game offereing FOR that audience was of questionable quality.  Too much cheap shovelware cash-ins left people with a "Yeah, that was fun, this is not, moving on" taste in their mouths.  Its better games though, that didn't sell in the millions but were well-made, non-shovelware?  Soooo much fun to be had there. 

 

But the Switch has more room to grow than that Wii market.  Maybe too much emphasis on that 1:1 audience conversion..  Most of those 50 million outstanding Wii owners who bought a Wii and haven't returned to the Nintendo well for a Switch.. they're not being sold a product they want.  They're not making the switch.  ::buh-dum, Dum!::  Thank you, thank you.  *audience groans*   But the Switch is picking up audiences the Wii never had.  DS owners (154m) and 3DS owners (76m+) who had a portable "Nintendo" experience.. a good portion of that audience will see strong echoes of DS-style gaming on the Switch and adopt (likely most are part of the Switch's 46-50m current install base, will continue to bleed over as price drops or the discounts they've been waiting for don't materialize and they buy).  Do we know the number of PlayStation or Xbox owners or primary PC/Steam gamers who are buying a Switch as their second system?  This probably was a small number for the Wii - there wasn't much "gamer" appeal.  But the Switch is consistently putting out more traditional deep-dive gaming experiences, making these their centerpiece every month or two alongside traditional Nintendo IPs.  Skyrim, Witcher 3, Wolfenstein, Cuphead, LA Noire, Astral Chain, No More Heroes, Mortal Kombat, Resident Evil, Doom, Dark Souls, Darksiders, Diablo, Darkest Dungeon, Dead Cells, Daemon X Machina, Dragon's Dogma (Jeez are there a lot of hardcore games starting with a D, is there a publisher sweet spot for such games??).. it's doing a much better job at presenting itself as a machine capable of core gamer experiences.  Better by ANY measure than the Wii or Wii U did.   Let's not forget, PlayStation Portable sold about 82 million units.  Sony hasn't indicated any interest in a portable system.. that's an audience that wasn't core to the Wii but the Switch could be gaining traction with.  And it's brandishing its reputation as an Indie darling machine (the PS Vita had that for a minute).  I think some amount of Vita and Sony owners, PC/Steam gamers see these titles and are willing to buy a Switch.  

 

Other Switch audiences that Wii didn't have much of a footprint with, much smaller right now, but still of note: Adults who aren't current gamers but do travel, or see the portability of the Switch and think it fits their lifestyle (a market Amico is going after).. as a new father, I was so appreciative of the portability of my 3DS when up late at night with our daughters.  Couldn't spend three hours gaming, but 40 minutes as she drifted to sleep was a welcome little bliss.  I see the Switch appeal there and see that in their marketing, especially to adults who travel (the 3DS and DS wasn't really focusing on traveling adults - the Switch though...).  That's a sizeable market that wasn't buying a Wii for those reasons.  Europe is a bigger deal this generation than they were in the Wii days.  Europeans have been PlayStation and PC market for a couple decades now.  But the Switch presence is significantly higher than any recent Nintendo product.  If Europeans are becoming Switch users, that's a big market that didn't care about the Wii U or GameCube or N64, and only made a smallish splash for the Wii.   Then there's China (and emerging markets).  Notoriously frowned upon home consoles, mobile gaming in China alone is bigger than anything anywhere else.  Nintendo's making hard choices with Tencent to distribute there, but their two initial pre-orders sold out in minutes.  Finally, I think Switch is making an appeal to retro gamers with soooo many 8-bit and 16-bit stylized graphics.  I know Amico isn't looking for that aesthetic per se (its retro revival approach is in the classic games re-imagined and incorporated - which I'm all for), but there's that audience.  Xbox has little to offer, Sony has some but it isn't their strong suit.  Switch has the Nintendo back catalog (utilized well on the Wii's Virtual Console), and a bookshelf worth of titles all flaunting their pixelated throwback aesthetic.  That's an audience the Wii tapped into a little as it was emerging, but the Switch has a much stronger play for.  Oh and the Wii's peak was 10, 11 years ago.. there's just more market out there.  Atari's colossal marketshare with 20 million units in the early 80s or Nintendo's 90% share with 45+ million units by early 90s seem quite quaint looking at the video game market today.

 

All to say, I like Amico's chances; but I can also see Nintendo reaching Wii numbers/~100m in another three years.  DS/3DS audiences, hardcore crossover, indie supporters, retro enthusiasts, part of PSP/Vita's audience, better performance in Europe, emergence of the Chinese market and increasing marketshare in MENA, South Asia.. I'll take that bet 🙂  


This is a great post on a lot of levels and really shows your knowledge of the situation.

The one thing I would slightly push back on is the Switch reaching Wii numbers.  And indicators and data (and previous cycle bell curves) say they are going to fall very short.  Could be as high as 30 million units.  But it's only speculation.  I believe they will top out at around 70 million... but I could be wrong.  And although they may have sold a lot of consoles... the research indicates that compared to the Wii... it's not in as many households as the Wii was.  Meaning... multiple Switches are being bought for brother & sister in the same household as opposed to 2 Wii's in 2 households.  

Thanks for post.  Great insight in there.  The Switch has done some amazing things.  If we do 1/5 as well as they have with the Switch... we will be a HUGE success!!

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11 minutes ago, Tommy Tallarico said:

 

Cool.  Will check it out.  Thanks for the heads up and idea.

 

 

They do these various little retro throw back liw budget commercial in between the action  your team should watch  I'm sure if you do a game based on the nwa power studio show  it can be presented much like the tv format with little retro style commercials with intellivision Easter eggs to past and future. Would be a gun part of the game experience

 

Plus having billy corgan promoting your product would be. Cool also all of the wrestlers via social media and live events... one thing wrestlers are great with is getting a product over and promoting themselves.  

Edited by Nolagamer
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The pre order practice is quite common in the collectionist world, it's a way to gain a particular version of an item, game or console speaking of video games.

 

The particularity could be a low serial number, additional items not available in the regulard versions, and so on. Even some recent Intrellivision games gone on preorder for these exact reasons.

 

The "Founders" edition of a game or console is another way to satisfy both enthusiast and collectors and it's pretty normal to have a pre order on that particular edition because IS NOT the normal edition of that game or console.

 

For Amico the pre order amount is not the full price of the package and will be totally refundable, not so many pre orders policy are like that. To purchase the regular edition is enough to wait his release.

 

It's a preorder, not a crowfound, can be perceived like a crownfound but isn't it.

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10 minutes ago, Tommy Tallarico said:



So to review and wrap this up with a bow...

 

The guy who is upset at me because I called someone a funny name he didn't like (yes, that puts you in snowflake territory) goes on to call me unprofessional, a narcissist, sycophant, complainer and egoist.  You see... only HE can call people names and tear them down.  If anyone else does it... they are bad.  Oh, and by the way... don't forget... he then calls for "more civility" after all the name calling he did and basically (through his continued passive aggressive crap) call me a liar and a thief.  He'll tell you he doesn't mean it that way... then goes through great lengths to describe that "MAYBE" I am.  Cause that's what folks like him do.

 

Speaking of "egoists"... when you start a paragraph saying "Forgive me for quoting myself"... it's time for a little self reflection.  :)

 

This whole "disparaging industry leaders" thing reveals that he isn't grasping or listening to any part of the discussion we've been having about Nintendo.

For him to say that all I keep doing is "kicking the can and explaining why things can't be revealed" is further indication that he has no understanding of how any of this works.  ANSWER ALL OUR QUESTIONS ABOUT PROPRIETARY INFORMATION OR ELSE YOU'RE A SCAMMER!!  DESTROY ALL OF YOUR MARKETING REVEALS NOW SO I CAN POST THEM ALL OVER THE INTERNET TO MAKE MYSELF LOOK COOL.  


In closing... there is no need to further engage with someone who feels that I am all those things he said.  You never turn those types of folks around with speech.  Only with action.  When the system comes out and it's successful he'll either try to find all the things he doesn't like about it or take something I said 100 pages ago that we ended up changing and call me a liar.  By taking the oxygen away from him he'll probably just go back to his daily bashing of Atari.  Enjoy!  :D

 

7 hours ago, Loafer said:

He has agreed to disagree, many times

 

I think everyone has been using passive-agressive criticism and I will agree this constant circle-jerking isn’t fulfilling a useful purpose so let’s all be the adult in the room and move forward 

 

Aw gheesh.... Dad, dad.....The President and CEO of Intellivision won't stop touching me passive aggressively! 

Gotta love irony. So, in closing :D, if you require yet another next and last word on this Tommy :D, then the case is made. Have at it.:D I had tried to appeal to any sense of professionalism many months ago,:D but you keep wallowing in the dirt. :D Color me unimpressed, but don't think you get a pass. :D I look forward to continue watching your imminent success. :D Namaste 

:D 

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22 hours ago, bojay1997 said:

My ultimate goal is the same as most of the people who have been on this forum for years, to discuss classic video games and related interests with other like-minded people.  You represented that this was a thread to ask some questions and have some discussion about the Amico.  That's what I have been doing.  

 

While I appreciate that you may not believe the Amico is for me, the reality is that I am one of those people who is actually most likely to buy something like this.  I'm an early adopter, I have kids and nephews, I spend a lot of time with other parents, some of whom are board and video gamers and I love classic video games. 

 

As for my intentions in bringing up my concerns about this preorder plan, yes, in part it is to prevent anyone from losing money they don't have, but also because I believe it's feedback you should have as I am also someone who interacts on other forums and websites outside of the relatively tiny echochamber of Atari Age and your Twitter and Facebook pages.  Indeed, you asked for "help and feedback" in your January 6th tweet.  In looking at that tweet, it appears there were only 59 replies, 33 retweets and 160 likes.  Not exactly a mass avalanche of responses or reactions.  Similarly, Facebook had 285 comments (not all of which were unqualified support), 575 likes and 44 reshares.  Better, but still a really, really small sample size for a product that is intended to sell millions.        

 

As always, it's your company and your product, but doing things that divide your audience or declaring that some people aren't the right people for your product just seems like an unproductive approach.  Rather than spending time engaging in arguments and debates with people you don't agree with or attacking influencers or other companies that are well established in the marketplace, I would hope your focus would be on sharing information and making a great product.  I think it's perfectly acceptable for you to declare that we will just have to agree to disagree as you have done several times, but following that up with an argument or attack just seems to defeat the entire purpose of that phrase.     


I never said the Amico is not for you.  You misread my statement.  I said the Founder's Edition is clearly not for you.  And clearly it is not.

No worries.  Contrary to unpopular belief... I've never tried "SELLING" the Founder's Edition in this thread.  I only asked questions about what folks would like to see.  That was somehow construed to mean... OMG! It's a crowdfunding scam now!  2 1/2 years after we started the project.  I find it hilarious that we've sold over $30,000 in new merchandise over the past month.  How come no one said we were "crowdfunding" then??  OMG!!  You're taking money before the system comes out!!

Anyway... pointing out dumb shit that people say isn't "dividing the audience".  It's just pointing out dumb shit people say.  :)


You say you keep bringing up the pre-order thing "to prevent anyone from losing money".  What kind of police state crap is that?  You don't think people in here are smart enough to make their own decisions?  You feel the need to protect others who aren't as smart as you?  

Mind boggling.  

 

 

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2 minutes ago, JBerel said:

Color me unimpressed, but don't think you get a pass. :D I look forward to continue watching your imminent success. :D Namaste 

:D 


In other words... he gets great joy out of stirring up negativity and has appointed himself the person in charge of making sure no one does anything funny in his eyes.

Yes... I look forward to you watching our success as well.  Knowing how much it will piss you off.

:D :D :D

 

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22 hours ago, RetroAdvisoryBoard said:

Not true.  Atari showed off Asteroid.  That's a game I think.  I know, I know, "Asteroids was amazing" you say.  Asteroid though?  A singular hunk of rock hurling down at us?  Gonna be Aaaaammmmaaaaazing!!! (you gotta just sing it, trust me).  Plus I heard you get to shoot Bruce Willises (Willisi?  Willoose?  What's the plural of Willis?) at the rock.  Yippee kay-yay. 

 

Oh and they've got Yar's Revenge.  Not Yars' Revenge - Yars, as we all know, was a contractual holdout.  Stay strong my man.  Not Y'all's Revenge, which as a NYer I find grating, shoulda went with Youse Guys' Revenge, but I digress picking on their inability to spell the names of 2 of the 7 games they showcased.  Anyway they have a couple classics, Tempest 4000 (available elsewhere) and the soon-to-be-available elsewhere Antstream.  They gots the games.  But it may just deflate any funders hopes and dreams. 


Them misspelling Asteroids and Yars' Revenge on their menu screens at CES was pretty damn funny.  Now THAT is something that should raise a few red flags for folks.   :)

 

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21 hours ago, GrudgeQ said:

FYI: Tommy is speaking today at 1:30 at the CES 2020 [email protected] and Family Tech Summit today with Chris Down, Chief Design Officer Mattel and Zai Ortiz President & CEO Virsix Games & ALTA Games. The event is hosted by Valerie Vacante Founder & Managing Partner Collabsco & TechUp

Not sure if it is being live streamed so if anyone finds a link, post away.

The talk went AMAZING and there was a full house with at least 60 or 70 people standing in the back.

They recorded it and I'll post the link as soon as I get it.  Lets just say that when you'll see it... you'll see how aligned and in tune Mattel & Intellivision are with our vision.  We've been talking to Mattel about working together for over a year.  Some fun things to be revealed soon.

 

I joked with Chris and said... wouldn't it be amazing if Mattel ended up acquiring Intellivision again in a few years.   :D

 

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Great. We agree on something

5 minutes ago, Tommy Tallarico said:


Yes... I look forward to you watching our success as well.  Knowing how much it will piss you off.

:D :D :D

 

:DGreat! Now, is it okay if I repaint the room I'm occupying in your head. I promise no loud colors. Also, Ian and Pat (you know the curly haired one) they're kinda loud neighbors. :D

:D:D:D:D:D

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